sev wrote:In most cases it is not the code that needs changes, but the maps.
Well, even if there were good CTF maps (which there are, like Runningman, Controlfactor, Hal-Palindrome and mIKECTF (yes those are good), the FC can still get in and out of these bases with ease. You'd have to be a very good defender in order to stop them.
And I don't think you even can blame the maps unless they actually are really bad, cause no matter which map you can still get super speed if you know what you're doing. You'd have to have some kind of a narrow hallway with uneven ground, walls and ceiling in order to not get the speeds. But such maps are of course considered bad.
So, ultimately, crippling the FC is a must, and think about it. It wouldn't hurt newbies that much either, as newbies don't know how to laser or rocket themselves, or if they do they don't usually do it to well and they shoot they way out of the base. So crippling the FC won't hurt them too much but would be a blow to those very fast players.
It's "Capture the flag - Teamwork", not "Capture the flag - As fast as you can", then you might as well make a time mod where speed does matter, and the clock is your only enemy.
However, we would need suggestions as how to cripple the FC. What should be done for him? Weakening the laser? Increasing the damage on the laser? Give him melee? Give him shield? etc. Suggestions would be good.