strange bug on exporting model

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strange bug on exporting model

Postby zuriastrad » Tue Jul 08, 2008 9:48 pm

i imported the zym of the marine model, messed around with it and exported it back to zym. it exported, showed up in the game and had some kind of animation, but is misshapen.

this is what it should look like...
Image
this is what it actually looks like...
Image
here's the pk3...
http://www.mediafire.com/?etxmjtfnnum

anyone got any idea what's happened here? i'm kinda stumped.


**edit**
the reason i went with the zym import is because the smd import script doesn't work with my version of blender.
Last edited by zuriastrad on Wed Jul 09, 2008 9:02 pm, edited 1 time in total.
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Postby k0jak » Wed Jul 09, 2008 6:03 pm

hahaha! you made him with the afro finally!

nice :D
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby Dokujisan » Wed Jul 09, 2008 7:12 pm

omg, that reminds me of the end of that movie, The Fly.
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Postby zuriastrad » Wed Jul 09, 2008 7:20 pm

sadly, importing the model with the zym importer and then trying to use it with the smd animations doesn't work. probably a scale thing.

in the end i gave up and just exported it with a custom 2-bone skeleton and no animations. it's available in this post
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