by ai » Mon Jul 21, 2008 1:10 pm
The player models doesn't look rubbery anywhere, what crazy settings do you have?
However, even though the specular highlight adds a little to the "wetness" in this case it brings out the rubber in them more (because it's over a bigger area). Also, I believe it's the bumps that creates the "wood" or "rubber" or whatever material, while the gibs themselves are smooth. It just doesn't look right. But also, take a look at the machine gun, the darker red (just above 296) looks way more wet and way more gib-ish. It's because gibs, or intestines doesn't have crazy specular highlights all over them, they have it on concentrated areas (much like the machine gun).