Working on the first details of my next map (CTF), I encountered a problem.
I intend to use different skies (day/evening/night), in completely separated (and sealed off from each other) parts of the map, only connected with teleporters.
But, in a test map, this did not work, it uses only 1 of the sky shaders (and set of textures) everywhere.
Now, before I invest time trying to get this to work, I should ask the ones who know: Is it even possible to use different sky shaders in one map?.