v1r1 or v2r0?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby ai » Wed Jul 30, 2008 9:26 pm

Clueless Newbie wrote:
ai wrote:In my opinion it's always been how big the changes are and what your plans for the future is for whatever project you're working on.
If the changes are big, yes v2r0 would be appropriate. If the changes are small, but you don't plan on doing any more work with this map, v2r0 is still good. However if the changes are small and you do plan on doing more work with it v1r1 is at work.

"Whatever you feel like", IOW... ;)

Don't know what 'IOW' means. I bet it means 'You're my god'. ^_^
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Postby torus » Wed Jul 30, 2008 11:34 pm

Clueless Newbie wrote:
Sepelio wrote:Hook race worked fine for me, infact I kicked Clueless Newbies ass on it the other day :P

(insert impotent muttering here) ;)
But yes there were a few things brought up in game that needed correcting other than that its all good.

The things I remember were:

1: Final climb toward flags was too steep. Fixed.
2: Location didn't work. Fixed.
3: Not immediately obvious where to go. The players will figure that out on there own as they become familiar with the map.

Did I forget something?



What's the big deal with putting some signage indicating where the start is, and maybe a jump pad or two up there? Trust me, many people will get confused an irritated because they went down the wrong (and what seems like it should be the obvious) chute. If you even put a force field barrier like you have in the regular track, but at the end (so no one can enter from the wrong side) it would be much better, and it would prevent people from interfering with the race. Saying that "people will figure it out eventually" is NOT an acceptable solution to a problem.
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Postby Clueless Newbie » Thu Jul 31, 2008 6:58 am

torus wrote:What's the big deal with putting some signage indicating where the start is, and maybe a jump pad or two up there? Trust me, many people will get confused an irritated because they went down the wrong (and what seems like it should be the obvious) chute. If you even put a force field barrier like you have in the regular track, but at the end (so no one can enter from the wrong side) it would be much better, and it would prevent people from interfering with the race.

I've reread your post several times now, and I'm not sure I get what you're saying.
Signs indicating the start: There are two arrows pointing at the bases (the "start"). These are visible no matter where you are. There are also arrows on many of the wall textures. Did you have something else in mind?
Jump pads: Where do you want them?
Force field: Already have one around the bases. Where would you have a second one?
Interfering with the race: Well, that's the whole point of the game, isn't it? ;)
Saying that "people will figure it out eventually" is NOT an acceptable solution to a problem.

Well, that's how it works with most levels. ;) Confusion and "where do I go" at first, and then the players figure it out.
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