newbones - an experimental skeleton

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby zuriastrad » Sun Aug 10, 2008 7:41 am

Psychcf- A solution. :D
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Postby zuriastrad » Sat Aug 16, 2008 5:20 pm

i decided to stop using the insurrectionist model, so i made my own. i made it a fairly generic male shape, without any extra detail. the weird little spikes coming out of the upper and lower arms are simply to make it easier to see how bones are rotated when posing.

Imagenewbones-0005.pk3
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Postby [-z-] » Sat Aug 16, 2008 8:54 pm

Awesome man, keep up the great work.
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Postby zuriastrad » Sat Aug 16, 2008 9:43 pm

forgot to mention. i've made the hands fully articulated.
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Postby nifrek » Sun Aug 17, 2008 12:37 am

Wow, nice work! Soon we'll be able to give the finger? ;) But seriously, it's nice to see that this is being worked on.

I started working on a player model months ago but I doubt I could do animation and the whole importing/exporting is scary, I haven't seen any guide or tutorial that explain to do it correctly so I pretty much gave up. You're working on making it less scary so I'm sure it'll make it less frustrating for modelers to give it a try.
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Postby HarryButt » Sun Aug 17, 2008 3:20 am

Animated fingers? :P What about animated jaws?
I'M BATMAN!
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Postby zuriastrad » Wed Aug 20, 2008 9:04 pm

nifrek- yeah, my plan is to make it as simple as possible for a new modeller to re-use the skeleton. i like the idea of being able to give the finger. :)

harrybutt-
funny you should mention animated jaws. i've been thinking about facial animation. i don't reckon i'll do it just yet, but it's something to bear in mind for the future.
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Postby zuriastrad » Wed Aug 20, 2008 9:20 pm

i allowed myself to get sidetracked and so a little bit of texturing to make it easier on the eyes. also, it's occurred to me that it wouldn't hurt to do a bit of work on the mesh, i'd like it to be a good generic male body shape so that future modellers can use it as a guide to build their models on. i think the proportions might need a little tweaking, any feedback on this would be very welcome.
Image
newbones-0006.pk3
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Postby HarryButt » Wed Aug 20, 2008 9:22 pm

zuriastrad wrote:any feedback on this would be very welcome.
I'd say, that you should add a little more length to the legs. Especially the lower leg part. Otherwise it seems okay to me.

EDIT:
Image
Since I couldn't find a fitting image on the net, I'm gonna show you what I have learned about human proportions. The basic measuring unit of a human body is the head. Usually the height of an average human is between 6 and 8 heads. The upper chest fits in the upper four "head"-sections, while all the lower body parts fit into the lower four. The pelvis marks the vertical center of the body, as long as you don't screw up like me. :P
The length of a hand / a foot equals the length of the face. An arm in an extended relaxed position reaches somewhere about the center of the thighs. And that's basically it. Not too complicated actually.
I'M BATMAN!
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Postby zuriastrad » Wed Aug 20, 2008 10:03 pm

thanks harrybutt. :)
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