killagrunt's character modelling thread

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killagrunt's character modelling thread

Postby zuriastrad » Sat Aug 02, 2008 8:26 pm

hi killagrunt, thought i'd make a thread here to help you through the process of making a character model. :)

as you already know, a character model needs a mesh (model) and an armature (skeleton). remember my pinkbox character model? well that's probably a good starting point. you can download the blend file for that by clicking here. in this blend you will find a model that has been uvmapped (had it's faces mapped onto a texture) and a basic armature with only one bone. right click the mesh, then press f9 to bring up the editing menu and take a look under the "modifiers" tab. you'll see that the mesh has an "armature" modifier, this means that it is attached to an armature, so when the armature moves the mesh moves. now it's ready to be exported to a game model.

the game model format i'll be using in this example is zym. this is made by exporting your model and animations to halflife2 smd files, which are then compiled with a program called zmodel into a zym file ready for the game to use. firstly, you'll need the nexuiz smd export script. click here to download. put this in the folder that blender uses for it's scripts, restart blender and it should show up in the file -> export list as Nexuiz (.smd). select both the mesh and the armature and then run this script twice. the first time select "static mesh" and make a file called mesh.smd. the second time select "animaions sequence" and make a file called anim.smd. you now have enough files to make a non-animated character model.

next there is a lot of messing around with config files and making pk3s. to avoid this unnecessary pain i've made a little folder full of tricks to automate it for you. click to download. unpack this folder and put your mesh.smd and anim.smd into it. then run the build.sh script and if all goes well (and you are running linux) it should make a little pk3 file for you.

once you get this working then you'll be a lot closer to making your own character models. good luck.
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Postby KillaGrunt » Sat Aug 02, 2008 8:46 pm

Where would the file for the scripts be because i can't addanything into blender.
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Postby zuriastrad » Sat Aug 02, 2008 9:44 pm

go to the top of the 3d window and grab the bottom edge of the "file add timeline game" bar, pull it down and you will see a load of system settings. click on "file paths" and see where the python scripts are located. if they don't have a location then you need to set one up yourself. once this is sorted then put the nexuiz smd export script in this folder and restart blender.
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Postby KillaGrunt » Sat Aug 02, 2008 9:51 pm

How do I uvmap
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Postby ai » Sat Aug 02, 2008 10:22 pm

KillaGrunt wrote:How do I uvmap

Oh my god.

Please, PLEASE just try and make an effort of researching things for yourself. I'll quote something someone said once: "Ask people ONLY as a last resort. Try to find your answers by yourself first. Remember that you ask for peoples time that they could spend on something else."
Make their time worth and not a waste. With other words, why should people repeat something that already is available and can so easily be accessed, just because you are lazy?

Just because Zuriastrad was nice enough to make this thread for you. Don't take it for granted that he (or anyone else) will answer and teach you everything you ask for (without you trying to learn yourself first).

Now, I'm sorry if I came off bad and harsh there. But you have to see the whole and clear picture, and I don't know if you will if people nicely try to tell you this.
And I'm sorry if you actually did try and research this for yourself, but just the questions you ask and how you lay them up, it doesn't seem that you do. And then I mean really try to find the things. If Google fails, try other means, help files, other forums, similar links etc.

Once again, I'm sorry for coming off this way.
Last edited by ai on Sat Aug 02, 2008 10:23 pm, edited 1 time in total.
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Postby HarryButt » Sat Aug 02, 2008 10:23 pm

A personal thread for Grunt :P
Afaik, like me, he has MacOS. Dunno if your scripts do any good there, zuriastrad.
Very kind of you, providing step-by-step instructions btw.

EDIT: I don't really think, that Grunt is lazy, he just has no idea where to look.

Dunno, seriously, Grunt. I'm trying to get into modeling too now. And I watched every video tutorial on the Blender website before doing my first click in the program. You might want to get a basic understanding of the tool before making anything. Then you still can decide, if it's really gonna work out or not. Professional tools need a lot of patience and training to get into. If you don't have these, well...
Just don't spam the Nexuiz-forums for every little question you might have about something, which might not be related to the Nexuiz-game at all.
As I told you, Google is your friend...
The Search-function in this forum too...

It's cool, that you try to make something creative, but please don't expect everybody here to answer all of your questions, because as ai mentioned, most of them have been answered already. Multiple times in multiple threads. Yes, here in these forums... At least the ones concerning Nexuiz.
For Blender-related questions there are a lot of forums providing support on this.
Anyway, I suggest you watch the tutorial videos. Or try reading some chapters of this instructional eBook first.
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Postby zuriastrad » Sun Aug 03, 2008 3:24 am

killagrunt-
i'm happy to help with the technical aspects of exporting to zym if i can, but for stuff like uvmapping you should be able to find plenty of tutorials, both text and video.

harrybutt-
the script might work because i'm under the impression that macs use bash too. the zmodel binary was compiled to work on linux though, so that might need to be compiled for macs.
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