Harry's Models GPL'ed

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Harry's Models GPL'ed

Postby HarryButt » Sun Aug 03, 2008 4:54 pm

Didn't find a fitting area to post this, so it's now in General Discussion.
Anyway, I'm recently doing research and trying to figure out how to make 3D models in Blender. A completely new thing for me, who has been doing 2D all the way until now.
So today I drew some concepts, and i'm gonna try to finish a first basic mesh during this week.
This thread is mainly for feedback and self-motivation purpose :P

- - -

Hereby I present to you my creations:

Ammoniak
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A steampunkish insectoid robot maintaining its vital functions by inhaling Ammonia gas from his container on the back.

Origin
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An alien species with four arms. I was thinking of a Nali with twisted bones (watch his arms and legs)

Tia
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I posted a female cop concept in this thread some time ago, but it got lost so I made this revamped version.

- - -

I don't know if I can manage to make them look that good in Blender considering the fact, I never made anything 3D before :? But I'll try to keep you up to date in this thread.

Stay tuned.
Last edited by HarryButt on Fri Aug 08, 2008 9:50 pm, edited 2 times in total.
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Postby KillaGrunt » Sun Aug 03, 2008 5:11 pm

Pretty sweet. Those are going to be extremely hard on blender. Good luck.
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Postby tZork » Sun Aug 03, 2008 5:19 pm

Hehee those are some wicked concepts you got there HarryButt. I think my fav is the stempunkbug :D Best of luck with your project, i really hope so see thise ingame :)

KillaGrunt: wth are you talking abt? WHY would thise be hard to do in blender?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Harry's Models / Blender Progress

Postby Psychcf » Sun Aug 03, 2008 5:59 pm

[GF]HarryButt wrote:Tia
Image
I posted a female cop concept in this thread some time ago, but it got lost so I made this revamped version.


That looks awesome. Is it possible to have particles on playermodels? that would look really nice, but I guess you could just animate it the non-dynamic way.
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Postby HarryButt » Sun Aug 03, 2008 7:34 pm

Okay, I can basically manage to extrude stuff from other stuff :D That's cool.
I have a question though. If I'd like to make a segmented model, what type of segmentation am I supposed to choose? Afaik Quake3's segments are head, upper chest, lower chest and legs when it comes to animation, right? So I need separate objects for each of those parts to animate them properly?

P.S: I started with Origin, for he's (comparatively :P) low detail and looks at least a little human.

EDIT: After a talk with my little brother (who's a real geek) we came to the conclusion that my first attempt in creating a torso was an asymmetrical piece of crap and completely useless, so he Ctrl+X'ed my file... :? He suggested that I don't rush in and start making stickmen first...
Dunno... I understand now, that Blender is by far more complicated than I expected but I want new models. Hard.
Anyway, when this week is over, I'm gonna show the thing I made for you to laugh at.
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Postby The mysterious Mr. 4m » Mon Aug 04, 2008 11:44 am

yay! things to laugh at! :D

nah, i'm just joking. keep it up!
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Postby [-z-] » Mon Aug 04, 2008 1:43 pm

Just here to say great work as always [GF]HarryButt. I wish you the best of luck!
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Postby HarryButt » Mon Aug 04, 2008 2:02 pm

Thanks to all of you!
These self-motivation-threads actually do work :P
Tomorrow I have half a holiday, so I'm gonna try to dig into this threedimensional stuff as good as possible. Jeez, I hope to finish at least a body part or something :roll:
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Postby torus » Mon Aug 04, 2008 3:49 pm

There is no model segmentation in Nexuiz. You could make a segmented model anyway though, to future-proof it (if at some point nexuiz does get segmented models, it can be easily ported.)
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Postby ai » Mon Aug 04, 2008 3:56 pm

My advice, same as your brother (he seems like a smart guy), is that don't even try to make any of these models if you've never done any 3D before. I've seen tons of newbies coming and saying they will create an awesome, super-realistic human being and whatnot when they never even touched 3D. Now I'm not saying you're like that, in fact you seem very understanding in what you do, that's great.
Cause when these newbies actually get in to work with their models they find just how hard it actually is and how long it takes to create anything good. So they lose motivation and some even give up 3D altogether.

So, before even attempting modeling anything organic model out a few simple things. Get the hang of the tools and the workflow. Stickmen is a good idea to do too.

Blender is very hard to learn, even I don't know it. I've tried learning it twice (though not seriously) and I gave up as it's so confusing at first. I work in Maya and man that's 10 times easier. My wish is that I actually do learn it sometime, and I'm gonna check out some Blender vids if I find some good ones (I hate reading :P).

Anyway, good luck with this.
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