Harry's Models GPL'ed

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby torus » Mon Aug 04, 2008 7:33 pm

Eh, Blender isn't that hard to learn. You really just have to seriously sit down with it for 2 weeks, playing around, and you will get it. Ultimately, it's faster than a program like Maya because it's almost entirely based on hotkeys, so you don't waste time hunting for buttons long lists and menus.

Also, I find the system it uses for face/vert/edge selection much more intuitive.
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Postby Sepelio » Mon Aug 04, 2008 8:21 pm

Hmm I might have something for you to make, if I can be bothered redrawing it in a nexuiz fitting way.

Damn... dont have it on my photobucket anymore anyway. Basically its a snake-like creature with arms. I'm not a great artist, but it still looked damn cool.

I'd scan it in again since the pic is sitting infront of me on the wall but my scanner is screwed.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby HarryButt » Mon Aug 04, 2008 9:08 pm

As long as it doesn't look that awkward I can do it :P
In 2D!! 8)

Yeah, and I'm getting used to Blender's interface by and by. To be honest, I never expected this to happen :D I think, in the end the outcome's not gonna be that bad actually.
At least for a very first unfinished mesh...
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Postby Sepelio » Mon Aug 04, 2008 9:25 pm

It looks slightly like that, but cooler and snakelike.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby ai » Mon Aug 04, 2008 10:18 pm

torus wrote:Eh, Blender isn't that hard to learn. You really just have to seriously sit down with it for 2 weeks, playing around, and you will get it. Ultimately, it's faster than a program like Maya because it's almost entirely based on hotkeys, so you don't waste time hunting for buttons long lists and menus.

Also, I find the system it uses for face/vert/edge selection much more intuitive.

2 weeks to learn Blender? Hell, I learned Maya in once single day. Of course the more advanced stuff took a little longer. But overall, you should be able to learn even those way under 2 weeks.

Anyway, Maya has millions of hotkeys too. Now I don't know how Blender works, but in Maya you don't have to dig trough menus and stuff too much. You can tear them off and access one tool in ten different ways. And F8, F9, F10 and F11 are hotkeys for vertices, edges, faces and 'object mode'.

However, saying that one program is faster than the other is an overstatement that is nothing but false. As it depends on the individual and how much experience he has with that program. If you know what you're doing with any program you can get results pretty fast.
Though one thing, I've seen more people having trouble learning Blender than learning Maya or Max.
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Postby HarryButt » Tue Aug 05, 2008 6:46 pm

Okay, the mesh is making progress.
I'm working with a polycount comparable to N64-games, so it's really low :P As far as I can see, I already screwed up some stuff, for example the normals seem kinda twisted around in every imaginable direction...
Anyway, it's my first model ever, so it's more of a test than a serious attempt in modeling... Friday in the evening (UTC) I'm gonna put some screens in here along with the .blend-file.

Thursday EDIT: The polycount is getting higher. Blender says, I have about 700 faces already. And I didn't even start the lower body half.
My model is built of three separate objects by now. Upper torso (including his back arms), head and jaw. Maybe if someday Nexuiz should have facial animations (like an angry face while shooting) this might come in handy.
I think, the model has some major glitches, there have to be some holes, I didn't discover yet. It's not exactly looking like my Origin-sketch, but it's cool anyway and I'm already proud of myself :P Though I expect, this isn't gonna last long, as soon as I post that .blend-file and you start finding bugs all over the place.

Friday morning: Starting the legs, so it's now head, jaw, upper chest and lower chest (including the legs). Gonna upload the .blend-file today between 23 and 24 o'clock (UTC)

Friday afternoon: It looks pretty finished now. The polycount is low in comparison to the usual Nexuiz-model, but it still looks kinda cool. Maybe it's just because I finally built a 3D model myself, but I'm actually very satisfied with my work :) For now.
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Postby HarryButt » Fri Aug 08, 2008 7:46 pm

Sorry for the doublepost, just wanted to refresh this thread. An admin should join my replies plz.


Anyway, after a week's work I finally have built this:

Image

Consisting of the following objects:
- head
- jaw
- chest (four arms attached)
- legs
- armor plate
- cloth to cover the khram (doesn't wear any panties though, stupid)


My first 3D model EVARZ! Don't let the faces counter confuse you, I accidentally overwrote my original file after converting the upper chest into tris. The lower body half, head, armor, cloth and jaw still have some quads for easier editing. If you'd convert all this stuff into triangles, you would come to an overall polycount of about 1200. The .blend-file is available here, in case somebody wants to learn from a Blender noob. :shock: Anyway it would be cool if somebody could check, if all this is of any use, cause in the next two months I'm not going to continue work on this one, since I gotta prepare a portfolio for an entrance exam.
And as long as I can't make anything in this direction for the next time, hereby all the stuff posted in this thread is GPL'ed and everybody can make whatever he wants either with my concepts or with this 3D thing.

P.S: If you want to work on that model, watch out for gaps and duplicate vertices. I checked pretty much everything, but I can't say for sure if there's not still something ugly around.

This was my self-motivation-Blender-thread, thanks for your attention :P
Last edited by HarryButt on Fri Aug 08, 2008 10:07 pm, edited 4 times in total.
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Postby KillaGrunt » Fri Aug 08, 2008 8:33 pm

Wow this is pretty cool. Good job! Can't wait to see how you do on the other ones! :D Does the download cost money?
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Postby HarryButt » Fri Aug 08, 2008 9:36 pm

No, it's just a lame trick to make you become a Premium User...
Just click on "Free" in the lower right corner, wait until the countdown is over and enter the captcha.

Yeah, and I'm not going to do modeling as long as I'm preparing my portfolio (which is gonna take a while), so if you wanna give it a shot, go on.
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Postby zuriastrad » Fri Aug 08, 2008 11:18 pm

great concept work and your blender work is pretty impressive for a beginner. i've got a little bit of feedback for you, i downloaded the blend file and took a look at the model and noticed this...
Image
...i removed the mirroring from the body section and as you can see there are internal faces (which i've highlighted in red). if you'd applied the mirroring then you'd end up with edges which were attached to 3 faces (face on the left side, face on the right and a face running through the centre of the model), which is something the smd export script can't handle.
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