Harry's Models GPL'ed

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby HarryButt » Sat Aug 09, 2008 8:52 am

These are the bugs I was talking about :P
I believe that's not all I have overlooked...

And by the way: zuriastrad, you're the man...
Image
Although you missed the armor and the underpants, but I suppose that was absolutely your intention :P
Last edited by HarryButt on Sat Aug 09, 2008 10:12 am, edited 2 times in total.
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Postby zuriastrad » Sat Aug 09, 2008 10:06 am

harrybutt-
i've got something for you. i made your model into a zym.
Image
the pk3.
the blend file.

gotta warn you though, it's a very rough job on my part. the uvmapping is terrible, it's textured with a nexuiz floor tile texture and there isn't a proper skeleton, so it's not really anything more than the shape of your model gliding around the map, but i thought you might like to see it anyway. :)

i did have some major problems getting the mesh to export. even after deleting the internal faces that i pointed out earlier i still couldn't get it to export properly. i think it might have been something to do with the body and faceguard meshes being seperate objects. i selected both (in object mode), pressed W and selected "union". this made a third model where the two had combined to a hollow mesh. i tidied up some of the excess verts and it exported ok.
Last edited by zuriastrad on Sat Aug 09, 2008 10:26 am, edited 1 time in total.
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Postby HarryButt » Sat Aug 09, 2008 10:17 am

What about the armor? Doesn't it work if you merge the two objects with W -> Boolean Operation -> Join? I thought, this would remove the faces inside. At least, that's what I did when joining the back arms with the torso (they were separate objects at the beginning).
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Postby zuriastrad » Sat Aug 09, 2008 10:35 am

And by the way: zuriastrad, you're the man...
thankyou. :)

yeah, join would combine them into one object, but it didn't seem to fix whatever was causing the script to fail. i'm going to have another look and see if i can find what was causing the problem. once i find it i'll let you know. i forgot about the armour and underpants. i wasn't making him nekkid on purpose or anything. :)
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Postby zuriastrad » Sat Aug 09, 2008 10:41 am

just occurred to me that the problem could be because i'm using an svn build of blender and it might have a few bugs. worth bearing in mind.
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Postby zuriastrad » Sat Aug 09, 2008 10:47 am

Image
this is the error i keep getting. damn nuisance.
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Postby zuriastrad » Sat Aug 09, 2008 11:47 am

ok. i started from scratch, uvmapped it properly and made sure i used all the parts of the model. i'm not getting the export script error anymore, not sure exactly why, but it's good news.
Image
for the bulk of the model i uvmapped one side, mirrored it and applied the mirroring. then i uvmapped the chest belt thing afterwards. the uvmapping is pretty randomly spread around, but it wouldn't be too hard to shuffle it around and rescale it.
origin-0008.blend
origin-0002.pk3
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Postby HarryButt » Sat Aug 09, 2008 12:36 pm

Whoa... I never expected my first mesh to come that far...
The "only" stuff that's missing are animations, textures and normal maps, right? :P
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Postby zuriastrad » Sat Aug 09, 2008 1:29 pm

The "only" stuff that's missing are animations, textures and normal maps, right?
yep, just those few little things and it's done. :)

on the subject of textures i decided to bake ambient occlusion into the skin of the model to make it a bit more recognizable than the green tiled mess it had before. to do this i had to uvmap the model again (without mirroring). it's not a proper texture or anything, but it does look a lot better.
Image
origin-0003.pk3
origin-0009.blend
Whoa... I never expected my first mesh to come that far..
well, i was really impressed by both your concept art and your meshwork, so i thought seeing your model in the game would be good encouragement. if you've got any questions about any of the stuff i did give me a shout and i'll be happy to talk you through it.
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Postby KillaGrunt » Sat Aug 09, 2008 1:58 pm

[quote="HarryButt"And by the way: zuriastrad, you're the man...
I agree with you all the way HarryButt :D
Image
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