Harry's Models GPL'ed

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby HarryButt » Sat Aug 09, 2008 2:16 pm

If it's not too much to ask for, there's some stuff, which isn't meant to be in the (non-segmented) model. For example the connection between chest, and legs, there's a little bit of the chest looking out from the belt. I don't think this is of any use as long as the model can't look up and down, so if you didn't already take care of it, it's just a small part, but it might look weird after a while...
Your offer is indeed very interesting ;) But I have to get that portfolio finished first. That's top priority now. If I learn something new now, I'm gonna forget it anyway :P
I'M BATMAN!
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Postby zuriastrad » Sat Aug 09, 2008 4:50 pm

ok, i'll turn it into one continuous mesh. then do a better job on the uvmapping. good luck with the portfolio. :)
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Postby Fisume! » Sat Aug 09, 2008 7:13 pm

Nice, very nice. I like it.
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Postby zuriastrad » Sat Aug 09, 2008 8:41 pm

right, here's what i did. i went back to your original blend, put the chest belt on a different layer, then took the rest of the models, applied all the mirroring, connected the upper body to the lower body, union-ed the face guard into the head, deleted half the model, mirrored it, tidied up all the extra vertices made by the union tool, marked the seems for uvmapping, applied the mirroring, brought the chest belt back and marked it's seams, joined everything together into a single mesh, unwrapped it, arranged the uvmapping into an easy to understand layout, baked ambient occlusion into the skin, gave it an armature with a "bip01 r hand" bone for the gun and exported it to a zym.

piece of cake, really. :D
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origin-0014.blend
origin-0004.pk3
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Postby zuriastrad » Sat Aug 09, 2008 8:55 pm

added an image for the player selection.
origin-0005.pk3
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Postby zuriastrad » Sat Aug 09, 2008 9:06 pm

renamed origin.tga to origin_shirt.tga and made a 16x16 black image for origin.tga. this means that the origin model can be different colours now.

origin-0006.pk3

i think i might actually be done with this for now. :D
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Postby KillaGrunt » Sat Aug 09, 2008 11:01 pm

Wow. you did this really fast. :D :shock:
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Postby HarryButt » Sun Aug 10, 2008 1:28 am

zuriastrad wrote:good luck with the portfolio.
Thanks, I'm gonna need it.
Anyway, the model is looking very cool with all this edgy UV stuff. As you mentioned before, it's more recognizable and kinda keeps its silhouette the way it's supposed to be.
If you're really done with it for now, the only thing's missing are the animations :roll: and proper textures. If nobody's interested I'll have to continue work myself in about two months.
I'm impressed how far my first 3D thingie got, but hell, I'm repeating myself :P You've done great so far, zuriastrad.
Thanks for your efforts!
I'M BATMAN!
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Postby KillaGrunt » Sun Aug 10, 2008 1:41 am

Once you are done with your portfolio you should start on your bug guy :D
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Postby zuriastrad » Sun Aug 10, 2008 5:03 am

killagrunt-
yeah, i kinda got stuck into this one. good fun.

harrybutt-
glad you like it, man. i reckon it's looking respectable enough that it can wait a couple of months till you have time to work on it. after seeing your concept art i'd be interested to see what you can do when you start work on the texturing.
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