Okay, the portfolio is going to be finished in about three weeks, but I haven't forgotten this stuff here yet.
Just a few thoughts about how to continue work on that Origin-model.
First, of course, get used to Blender again.
Second: texturing, UVmapping whatever. zuriastrad did a nice start, maybe I can build up on this some way.
Third: animation. I think, I'm going to start with jump and death animations, since these are the most important ones imo. After all, it's all you do in this game, you jump around and die
Running is important too, but a
good looking running-cycle (not those cheesy Sonic-style running animations, the game's using now) seems harder to do than some short non-cycled animations at the moment.