New game mode: Race

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New game mode: Race

Postby divVerent » Sat Aug 09, 2008 11:58 am

Three maps are already adapted for race mode:

http://rm.endoftheinternet.org/~nexuiz/ ... r1race.pk3
http://rm.endoftheinternet.org/~nexuiz/ ... ack_r4.pk3
http://rm.endoftheinternet.org/~nexuiz/ ... e_v1r1.pk3
http://rm.endoftheinternet.org/~nexuiz/ ... e_v1r2.pk3
http://rm.endoftheinternet.org/~nexuiz/ ... 71race.pk3
http://rm.endoftheinternet.org/~nexuiz/ ... e_v1r2.pk3


Play them on 141.2.16.23:26002

To make your own race map, see how it is done in subseatrack_r4 with the entities, and look at the current entities.def in svn (info_player_race, trigger_race_checkpoint).

NOTE: watch out for .ent files. Some changes to the game mode were made after the maps got adapted.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby [-z-] » Mon Aug 11, 2008 6:01 pm

Hmm, overall, it's pretty nice, I think more than a waypoint may be needed to show where the next check point is. Which... I think black may be a poor choice for the sake of visibility. Orange perhaps?

Can the times go to the 3rd decimal place or at least the second? To the first is too inaccurate for speed fanatics.

Overall I say it's a good mod and definitely a lot of fun. I like that you put the amount of time compared to the last lap. I'd like to play it with others :).
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Postby Shoe » Mon Aug 11, 2008 7:52 pm

Pretty fun

Would be more fun with vehicle ;)
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Postby divVerent » Tue Aug 12, 2008 5:41 am

[-z-] wrote:Hmm, overall, it's pretty nice, I think more than a waypoint may be needed to show where the next check point is. Which... I think black may be a poor choice for the sake of visibility. Orange perhaps?

Can the times go to the 3rd decimal place or at least the second? To the first is too inaccurate for speed fanatics.


No, as 0.05 is the highest accuracy one can get (sys_ticrate), and displaying that would look stupid.

Making the CPs orange... good idea. Will try that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Postby zuriastrad » Tue Aug 12, 2008 6:12 pm

Would be more fun with vehicle


sorted :)
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Postby Dokujisan » Wed Aug 27, 2008 5:23 am

I can't seem to find good info about how to use this game mode. The most I could find was info directly from the default-config file from the SVN (under the "race" section)

http://svn.icculus.org/nexuiz/trunk/dat ... ortby=date

I just setup a test server and I got it working with a collection of the new race maps, but I don't fully understand the different race modes (1-4) and I can't see the checkpoints. They appear as diamonds. I'm running the very latest SVN (fresh compile just an hour ago) on the server and 2.4.2 for the client. Do a need the SVN client to fully use it?
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Postby divVerent » Wed Aug 27, 2008 5:49 am

g_race_qualifying:

Mode 0: just a race. All start from equally good spots, but you can shoot each other. If someone dies, he respawns at the last checkpoint he visited. The first to reach (fraglimit) laps wins.

Mode 1: just a qualifying. All start in front of the finish line. The time to complete a lap counts, nothing else. You cannot shoot each other. If someone dies, his lap is aborted and he starts at the finish again.

Mode 2: full race (qualifying, then race). First a qualifying is run, then a race, using the times from the qualifying to put the players right (so the fastest in the qualifying gets the pole position).


g_race_teams:

0 teams: everyone races for himself
2, 3, 4 teams (ONLY race 0 mode, qualifying not supported (yet): the laps from the players are added up, the first team to hit (fraglimit) laps wins.

As for the "diamonds": yes, you do need a svn client, or a 2.4.2 client with the racesprites2.pk3 package installed. You can make your server automatically send that package to 2.4.2 clients though: put racesprites2.pk3 in your server's data directory, and set this cvar on the server:
sv_curl_serverpackages racesprites2.txt
sv_curl_defaulturl http://emptyset.endoftheinternet.org/~r ... tfile.cgi/
Then it will temporarily install that package on any client that connects. If you have your own download location set up (for maps), just put your pk3 there and do not set the second cvar.

You probably already have that pack in your .nexuiz/data/dlcache directory, so you can take it from there.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Location: BRLOGENSHFEGLE

Postby shaggy » Thu Jan 29, 2009 10:44 am

Has anyone got a good race config I can take a look at?
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Postby [-z-] » Thu Jan 29, 2009 4:09 pm

what do you need to know but g_race 1?
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Postby shaggy » Fri Jan 30, 2009 6:20 am

-z-:
Is there anything else to setup or from then it's all good?
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