kart model for race game mode

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Postby zuriastrad » Thu Aug 14, 2008 5:57 am

the go-kart idea is ok, but it occurred to me that i could make models that were just plain vehicle.

if anyone's got any concept art then i'd be happy to try and model it.
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heh

Postby Chubby » Thu Aug 14, 2008 8:37 am

We don't have to make a map for it. Subseatrack is the best I think. CTF in carts would be so cool.

There must be a mortar or a RL on the kart. Or both.
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Postby zuriastrad » Thu Aug 14, 2008 7:23 pm

the kart still needs cosmetic work, but first i've been working on a couple of problems.

the first was the lack of gun. that was easy to fixed by adding the appropriate bone. for now i've dumped the weapon on the bonnet (or hood if you are american). but it could be put anywhere.

the second was a bit more tricky. by sitting the model down i'd made him a lot shorter than the hitbox (what the game uses to decide if a shot connects or not). i could have built stuff above the kart, but instead i tried scaling the whole thing up to match the hitbox. it works, but it looks pretty damn big in most maps and the karts can overlap a lot. not sure if it was a good idea or not.

nex-kart-002.pk3
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Postby nifrek » Sun Aug 17, 2008 12:29 am

I thought the hitboxes were specific for each model? Like, if you have a player model with wings, the hitbox will be much bigger so that the wings are inside of it. ie: calculated automatically?

Or, since this is mainly for the race mode, can't the size of the hitbox be changed accordingly to fit the kart so you could make the model without worrying about it?
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Postby zuriastrad » Sun Aug 17, 2008 6:50 am

nifrek-
i like the idea of having a different shaped hitbox for the race mod. it would be a lot easier than trying to make models that fit the normal upright box.

something i was thinking about was ditching the kart idea and going with something more like the ut2004 vehicles. these would not only be useful for the race mode, but also for onslaught. karts are fun, but they wouldn't be much use in onslaught.
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