sev's flag model

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Postby [-z-] » Fri Aug 29, 2008 5:44 pm

ai wrote:There's no official election of a flag model so there really can't be any modeling till then. Until someone comes and holds an election/vote for the current concepts and/or someone adds more concepts, not much can be done.

Umm hello, it's obviously a better solution than SOLID COLORED WHAT THE FUCK ARE THESE?!

ai wrote:I mean, I could easily model out any concept we have so far, but I'm not gonna waste my time on modeling out one flag concept, then it gets rejected, model out another concept and that gets rejected. Then I'd model out the concept that seems have the most votes but then some people throw in suggestions and I'll have to redo the model.


I highly doubt a completed version of this FLAG, would be rejected by the devs. After all it's capture the flag, not capture those things that don't look like player models but can be confusing to new users.

ai wrote:So throw up all the concepts so far and vote. If you want to give it more time for concepts to come in just set a deadline for that and then start the vote process.
Many people have expressed interest in this flag model.

Please, I'm begging you, an experienced modeler that knows how to get a new flag into game, to do this for the community.
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Postby ai » Fri Aug 29, 2008 7:00 pm

[-z-] wrote:Many people have expressed interest in this flag model.

Please, I'm begging you, an experienced modeler that knows how to get a new flag into game, to do this for the community.

Which one you talking about there? I see several flag concepts in that thread :p However, I think Sev's flag is the most appreciated, but it still need a design for the stick. That's actually what I'm waiting for to be decided before I throw myself in Maya.

By the way Zuriastrad, does Blender have .obj export? If so, could you export it to that and upload it if you're not going to continue with the flag? I'm not too experienced with Blender yet, it's easier to find a way out of the rain forest than navigate in Blender :p
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