Edit:
These are examples of the concepts I have previously shown, adapted to the needs of Nexuiz.
I haven't added textures and light effects so the various elements are better visibles (infact it might seem a bit "flat" but isn't it).
Laser pedestal is off because the flag is carried.
I chose to use Mulder as "model" because is the larger character in Nexuiz so he is the one who more cover the flag with his body.
Added features:
1. Thickness expanded to be more visible in side views (more than half of the flag currently in use). The cloth was transformed into a 3d object too (box or ellipse based).
2. Red and yellow elements hanging over the shoulders of flag carrier for the front view.
Removed features:
1. The hologram on the shoulders of the carrier described in my first post. That's because I want still valid proportions of the flag
and flag-player currently in use. So the player can hide as it does now in the various maps.
Corrections can be made only testing "in game". But my job ends here because I do not have the software needed to export
in Nexuiz the meshes that I could do with Blender.
I present only a few variations: rounded and squared (the rounded are my favorites : )
The mono color Nexuiz logo increases the ensign's visibility on long distances because there is more red surface visible.
The hologram variation is only for to show that probably isn't a good idea for a good in-game visibility when effects are off. Anyway here is.
Concept 01, toyzed series 01 (rounded).
Concept 01, toyzed series 01 (rounded), variation A.
Concept 01, toyzed series 02 (squared).
Concept 01, toyzed series 02 (squared), variation A (hologram).

Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.