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Concept 01, toyzed series 01 (rounded), variation C - side

Postby your_errors » Sun Oct 26, 2008 12:07 pm

Here something similar to a side view with guide lines and green control points.
General measures aren't from a real 3D character model but from 2D images. therefore may be wrong.
I could try to realize the mesh with Blender, but I do not have much experience so this is not sure.
Right now the "hl2_smd_mesh_export.py" doesn't works with Blender v2.48. I'll retry later reinstalling Blender v2.44.
Some of you use other scripts?


Concept 01, toyzed series 01 (rounded), variation C - side view
[Edit 1]

Image
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Postby divVerent » Sun Oct 26, 2008 3:34 pm

"Right now the "hl2_smd_mesh_export.py" doesn't works with Blender v2.48. I'll retry later reinstalling Blender v2.44."

Sorry, need more info. As I cannot model, I can't even TRY it. Give me COMPLETE blender files so I can test it and make it work.

Also, which errors do you get?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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About hl2_smd_mesh_export.py

Postby your_errors » Mon Oct 27, 2008 10:41 am

A. About export error.

[edit 4] 11/10/2008. Below the solution with the new script and link.

A new Blender release (october 23, v2.48a) fixed some internal bug but the " hl2_smd_mesh_export.py" script error remains.
[Edit 3] I use Ubuntu 8.04 Hardy and python 2.5.2. I do not know if the error concerns something missing in my system, an "howto" configure the script I haven't found or the script itself. Anyway, following the Sticky "HOWTO: Make A New Nexuiz Playermodel" in this section of the forum, here is what I did:


Software download and installation.


1. Downloaded and placed the "hl2_smd_mesh_export.py" script in /home/username/.blender/scripts
2. Downloaded "zmodel.c" and "make" files in a temporary folder I called "zmodel".
3. In terminal I moved to that folder using "cd" command and typed command "make" to compile.
4. Moved "zmodel" created file in the folder /usr/local/bin.

Terminal output of the previous process (The Italian word "Scrivania" means Desktop):

username@computername:~$ cd /home/username/Scrivania/zmodel
username@computername:~/Scrivania/zmodel$ make
gcc -MD -Wall -O6 -ffast-math -fexpensive-optimizations -c zmodel.c
gcc -o zmodel zmodel.o -lm
username@computername:~/Scrivania/zmodel$ sudo mv zmodel /usr/local/bin/
[sudo] password for username: Type your password.
username@computername:~/Scrivania/zmodel$


Exportation test.

Started Blender, opened a character model (e.g the .blend Pyria template) and tested my first exportation. In order to see possibles errors message I started Blender in Ubuntu's terminal typing "blender".

Starting Blender in terminal output:
username@computername:~$ blender
Compiled with Python version 2.5.2.
Checking for installed Python... got it!


In Blender's file menu:
First script test: File -> Export -> Half-Life 2 / DarkPlaces (.smd, .zym)... -> Select one of the available options.
Second script test: File -> Export -> Nexuiz (.smd)... -> Select one of the available options.


Both script versions incurred same error (for each available options of the menu). In Ubuntu's terminal the following error message:


Traceback (most recent call last):
File "<string>", line 1, in <module>
File "/home/username/.blender/scripts/hl2_smd_mesh_export.py", line 6
SyntaxError: Non-ASCII character '\xfc' in file /home/username/.blender/scripts/hl2_smd_mesh_export.py on line 6, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details.


Note. Just for a test I moved a second copy of zmodel in /usr/bin/


Solution: 11/10/2008. The latest script's release, hl2_smd_mesh_export-multimesh.py, appears to solve that problem. Not tested a complete exportation in Nexuiz but there is no more "Non-ASCII character '\xfc'" error; The .smd and .zym files have been created.
Download new script here: http://alientrap.org/forum/viewtopic.php?t=3773


B. About complete models request.
I have no experience of characters for videogames and animation, then I don't have complete models (bones, animation and so on). I can only learn some blender's tutorial and the posted info in this forum for "TO TRY" do something. But I can't guarantee a result.
Right now I can only link to some well known .blend free characters for edit and import test. Certainly should be adapted to the needs of Nexuiz and probably will not work correctly (sorry, probably unuseful for a complete test).


[edit] Note for other purpose. The term "free" often doesn't means really "free" or "open source" or "fully free" in the intention of the authors. Pay attention to authors specifications, e.g. The "whole" Oscar character is called "open source" by his author, and declared free for commercial use by himself and on Blendernation.com. Instead the Oscar's "mesh" isn't allowed for sell as you can verify in the "OSCAR Character and Rig Instructions.txt".

Generic link:
http://www.blendernation.com/index.php?s=Rigged+Character
Poseable characters here:
CuteBear: http://blenderartists.org/forum/showthread?t=62270
Mancandy: http://freefactory.org/
Ludwig: http://jasonpierce.animadillo.com/resource/ludwig/ludwig.html
Oscar (mesh not for sell): http://www.blendernation.com/2008/04/17/oscar-free-rigged-character/

In the official Blender model repository probably best character (with bones) is:
Category: Characters
A Generic Mech
http://e2-productions.com/repository/modules/PDdownloads/topten.php?list=hit
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
your_errors
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Posts: 49
Joined: Fri Aug 08, 2008 6:31 am
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