[Flag] Ensign concepts by your_errors

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[Flag] Ensign concepts by your_errors

Postby your_errors » Tue Aug 26, 2008 5:47 am

Edit 13/09/2008: News. Most posts which refer to the flag creation focus on the "Japanese standard" concept or, in general, on "ensign" models.
So I stop working on my 3D flag model. Below are the new ensign concepts.


Note.
The debate on the flag has been divided into several posts and there is some confusion now with notifications of news by e-mail.
Moreover, because of discussions that I have not liked, and events I don't understand, from now I will publish my concepts, if
I will make others, only here in my dedicated topic.
The general discussion in "CTF flags" topic will be however noticed to allow the e-mail notify.
13/09/2008
Last edited by your_errors on Sun Sep 14, 2008 1:02 pm, edited 17 times in total.
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Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Re: [Flag] Model by your_errors

Postby sev » Tue Aug 26, 2008 7:19 am

your_errors wrote:I'm still searching for a valid pedestal (some ideas to suggest?). I think it could be a "only laser based object". That's
because the flag may have a realistic reason to remain standing when flag carrier drop it in every strange point of
the map.


You might want to have a look at my red bow concept post here
I like you orb design, though :)
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Re: [Flag] Model by your_errors

Postby your_errors » Tue Aug 26, 2008 8:21 am

Edit 13/9/2008
This message was referring to the old concepts. Canceled


Image


.
Last edited by your_errors on Tue Sep 23, 2008 7:27 am, edited 2 times in total.
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Postby Chubby » Tue Aug 26, 2008 8:26 am

Awsome model Errors
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Ensign concepts by your_errors

Postby your_errors » Sat Sep 13, 2008 3:01 am

These are the concepts of flag (ensign) to which I am working now.
The design is curvilinear and essential as industrial products of last generation, forged into a single high-tech material.
I might add other more complex decorations on bracket and stick. The radius of curved elements, such as major stick
and the two semi-sticks, are still to be reviewed. Those are all concepts not still projects and that means the geometric
properties are still "not correct", as the elements shape's section (front view) of the various pieces
.
In this phase I'm working on other variations of generic concepts. But I would like your comments.

Here are the various elements:
1. The Nexuiz logo is a bit shiny hologram, supported only by a laser. It protrudes on the left shoulder of the flag carrier,
but is not very high. The flag carrier will be able to hide behind crates, walls and other objects.
2. Where you see the spherical figure, in the middle of the bracket, there is another laser that is located behind.
This laser is used to "paste" the flag to the shoulders of the flag carrier (3 lasers in total). It also paste the flag to
vertical and high places like the eggandbacon map walls.
3. The pedestal (in red) is a laser that holds the flag stand when the flag was dropped on planar, rolling or angular surfaces.
4. The various reds elements on the stick and the bracket are the pipes that carry "energy" from the inside of the bracket
to all lasers and hologram. The bracket is a container for mechanisms that make the lasers.
5. The stick is diagonal because I think it is more cool on the flag carrier : ) and increases the visibility (like carring a long lance).
6. Essential design for materials forged in blocks for resist to rockets and granades. There are no unnecessary elements.
Could be interesting a second cloth, most ruined and pierced, which replaces this one when the flag carrier was hit by the first
rocket or, better, an hologram simulating a real cloth.
7. The cloth is stuck inside a cavity of its two sticks and does not need hooks or other things, except for two that pull the left side.
8. The ensign is (edit: reasonably) fairly thin and can be placed slightly oblique on the shoulders of carriers, in a more realistic way.
Edit: 9. For all concepts I would want to stay close to measures of the flag currently in use in the game to prevent the flag get out
through walls or objects more than now. In fact you can see a curved shape that remains more than possible inscribed in an
immaginary circle, as the current flag circle.

Other images shows the proportions of the characters in relation with the flag.


Note. You all can easily modify these designs cutting and turning in a different way the sticks, or doing something else. Same thing for textures.
You will see how different can be the same design with small modifications to the inclinations or position of the sticks.
Feel free to post here your modified concept.


Concept 01

Edit: See below for "in game" photomontage of this concept.

Image


Concept 02

Image

Those two models have different curving angle for the cloth's sticks.

Concept 01, variation A

Image

Concept 01, variation B

Image


I'm now working to a concept with diagonal but not curved stick, curves with a different radius and others kind of brackets.
Last edited by your_errors on Wed Oct 01, 2008 1:34 pm, edited 12 times in total.
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Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Other changes

Postby your_errors » Sun Sep 14, 2008 6:36 pm

Here are two ensign concepts with "not rounded" major stick.
The stick is now shorter to protrudes at the same height flag carrier's calf (like a carried lance).

Other concepts will be uploaded soon.

Concept 03

Image


Concept 03, variation A

Image
Last edited by your_errors on Sat Sep 27, 2008 8:56 am, edited 5 times in total.
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Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Postby KillaGrunt » Sun Sep 14, 2008 10:42 pm

Sweeeeeeet!
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Third concepts upload

Postby your_errors » Thu Sep 18, 2008 1:47 am

Here is a variation with large cloth. The angle of the stick is increased to look more like a lance. The Nexuiz logo protudes on the carrier's shoulder.
Probably I will change the position of hologram's laser. Could be near the red ball on the bracket.
The red ball coincides with the midline of the back of carrier's shoulders.
This concept could appear too large, but remember that the flag will be covered by the carrier's body.

Another concept coming soon.


Concept 04

Image


Edit.
Hologram position changed. The "internal" curve of the bracket is not yet good, but makes the idea.

Concept 04, variation A

Image
Last edited by your_errors on Sat Sep 27, 2008 8:57 am, edited 7 times in total.
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Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Fourth concept upload

Postby your_errors » Thu Sep 18, 2008 5:39 am

Here is some modify with two linear sticks.
Length of the elements and their radius inclination aren't definitive (as for other concepts).
A variation could be a shorter below stick, creating an oblique cloth.


Concept 05

Image


Concept 5, variation A

Image
Last edited by your_errors on Sat Sep 27, 2008 8:57 am, edited 2 times in total.
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Photoediting the concepts

Postby your_errors » Thu Sep 18, 2008 10:22 pm

I would like to start making photomontages to adjust the defects of concepts and see as they look "in game".
If you have any beautiful screenshot of Nexuiz characters please post here or link.
Only from behind, front, behind/side or front/side views. Whole player's body.
I need images with full Nexuiz visual effects on. Possibly without "menu' notice" or other written things on the player.
The player's color is not important.

Thanks : )
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Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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