A Flag Design

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Postby Barfly » Sun Aug 31, 2008 7:14 pm

file 824 ph wrote:i like mah cogs!


LOL

tbh its cool artwork, but I'm sure a actual flag is what the majority wants.
I think there is a place in Nex for your COG's though
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Postby ai » Sun Aug 31, 2008 7:55 pm

You can make a player model out of cogs :D That would be cool!
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Postby file 824 ph » Sun Aug 31, 2008 8:09 pm

you know... i never thought of a cog playa.
i think... if i did do it tho... itd be a tank...
face mounted weapons ftw!

btw what would be the place for mah cogs?
perhaps a replacement for the electro primary bullet
current one looks like... uhm... see for urself?
not that that matters tho >.> moves too fast to catch that anyways
note that u cant unsee that model, and the electro will never seem the same again
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Postby Barfly » Sun Aug 31, 2008 8:33 pm

Please no tank..
The car was bad enough
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Postby HarryButt » Sun Aug 31, 2008 8:49 pm

Oh, come on :D
That car was just a test for the Race mode.
A model completely consisting of cogwheels would be hard to animate in Nexuiz, because the engine doesn't support segmented models yet and doesn't have any kind of animation blending either.

Image
I came up with this model concept a while ago and still have no idea how I'm going to animate the cogwheels properly.
I'M BATMAN!
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Postby file 824 ph » Sun Aug 31, 2008 8:58 pm

make each one turn a set distance each 10 frames, so it looks smooth when it starts teh animation over again... its what i planned on doing, as soon as i read the how to make playa models sticky
my question is how do you plan on starting that?
a tank model would be easy and low poly due to straight armour sections.
and a face mounted gun would make it awsome... if i can do that
give it cog wheels,
camo look with cog decals
name the character cantankerous cog
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Postby ai » Sun Aug 31, 2008 11:54 pm

You don't necessarily need to animate the cogwheels spinning. I was basically thinking of a humanoid model but with cogwheels instead of flesh :P
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Postby file 824 ph » Mon Sep 01, 2008 2:40 am

damn...
cogwheels instead of flesh?

that is outa my league

the way i seen it the model would have to be extremely high poly or use a fairly complexe texture, that would most likely be larger than what your allowed...
anyways, back to mah tank!

quickly coming up with a generic idea for the body

hmm i thinks i got sumthing

Image

not bad?
ima replace the gun turret with the game weapons, scaled up some to make them look meaner!
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Postby Barfly » Mon Sep 01, 2008 2:50 am

HarryButt wrote:Oh, come on :D
That car was just a test for the Race mode.


Thats fine, but we had players using it on Galts CTF and DM and it was a pain in the ass.

If ya wanna use a tank or any other vehicles in Nex keep it for the race mode only, it not only looks silly on other modes it also just doesn't keep with the flow of the game, they look ridiculous laser jumping and they block doorways.
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Postby file 824 ph » Mon Sep 01, 2008 2:55 am

hmm that is a good point...
ill try to find a way to make it less of a pain, and hopefully not completely stupid looking when jumping; but on the other hand, does any model look good shooting itself to gain speed?
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