I'm working on a map made mainly with .ase models. So far, everything the player sees is an .ase model. The brushes are just caulks and a bounding box for the whole thing.
The .ases had to be compiled at 4 or 6 subdivisions (necessary to make the edges fit together).
But when I compile the map, I get the MAX_MAP_BRUSHES error. Is there a way to avoid this error other than by increasing the subdivision sizes of the .ases?