The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Alien » Wed Sep 10, 2008 4:11 am

What I think is that ai will need to make 2 models. Another should be same flag only without pedestal/legs, cause it will look bad when flag will be attached and its legs will be sticking around. And player models might need additional bone if flags should be carried in some special manner but not glued to the back like now. There is actually space between models.

ai, you may lack skin files. q3 model might have (not necessary) these in addition to md3 file.

Take a look at:
http://icculus.org/twilight/darkplaces/ ... ngFeatures
How to make .skin files for multiple skins on a Quake3 (md3) or DarkPlacesModel (dpm) model

OK. Sorry, i found in previous thread, that the legs are lasers and will go off. So everything is nice. Nice model.
Last edited by Alien on Wed Sep 10, 2008 4:48 am, edited 3 times in total.
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Postby Shoe » Wed Sep 10, 2008 4:40 am

It'd be kinda cool if it could animate when picked up so that the laser legs retracted and extended when dropped. It would probably take some work but if done right it could look really good.
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Postby ai » Wed Sep 10, 2008 5:47 pm

Ok, getting the size and position right was a lot more work than I thought. Had to export and convert several times to get it right, it's still just a tad off (hardly noticable) but I have screens on the general size and look of the flag now when someone carries it.
Thanks to Greens server I was able to check this out. The Lazy Dog server didn't work. This is a substitute for the blue flag, but the Lazy Dog still had that weird cog thing instead of my model.

Next up it to read up on how to texture the flag and make it look good.

ImageImageImageImageImage
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Postby HarryButt » Wed Sep 10, 2008 6:08 pm

This is definitely heading in the right direction.
And that bow can come in handy to avoid a stick-through-head-effect if you take the flag a little closer to the player's body.
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Postby Alien » Wed Sep 10, 2008 9:27 pm

I still suggest to use a special bone for flag. Flag looks unnatural sticking straight on the ground and not depending on the player's position.
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Postby [-z-] » Thu Sep 11, 2008 2:55 am

Shoe wrote:It'd be kinda cool if it could animate when picked up so that the laser legs retracted and extended when dropped. It would probably take some work but if done right it could look really good.


I completely agree with this.

Looking good ai.
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Postby The mysterious Mr. 4m » Fri Sep 12, 2008 3:13 pm

i didn't like that model at all, but seeing it in those screenshots surprised me how good it can look. Can't wait to try it in-game. :)
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Postby ai » Fri Sep 12, 2008 3:37 pm

I'm currently UV unwrapping it and creating textures for it. Then of course how to implement those textures into the models needs reading up on.

@Alien: Yeah I agree with the bone thing for the flag/players, but that's a process that's further into the future but eventually (hopefully) will be implemented.
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Postby ai » Tue Sep 16, 2008 3:54 pm

The Nexuiz flag have now been unwrapped (was a long and tedious process) and I've started creating texture for it. The texturing process is at the beginning so nothing all that spectacular have yet happened. There hardly isn't anything there anyway. I just wanted to give an update as where I am at the moment.

However, if someone else would step up and create a texture for it that would be cool. I'm not that good of a 2D artist and there are way better people on these forums than me.
If someone would step up I would create a detailed explanation on where these UVs go and what pieces on the model it would affect.

ImageImage

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Here's the UV layout along with how far along I am in the texturing process. This also explains how one goes about to create textures for UV unwrapped models for those who do not know.
Now I am texturing at 2048x2048 so there's more room for detail as well as you can size it down later if necessary. So the below images are very big.

ImageImage
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Postby torus » Tue Sep 16, 2008 4:11 pm

AI- why are there two images of the flag in your UV map?
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