The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby [-z-] » Fri Nov 21, 2008 6:15 pm

ai wrote:
[-z-] wrote:fixed:

It never was broken.


So I take it, you're not in favor of adding the Nexuiz logo and filling in that space?
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Postby ai » Fri Nov 21, 2008 6:26 pm

[-z-] wrote:So I take it, you're not in favor of adding the Nexuiz logo and filling in that space?

No, that's not it. But you can't fix things that never were broken. You can only add to them.
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Postby [-z-] » Fri Nov 21, 2008 6:38 pm

I apologize if you took offense to my internet meme humor.
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Postby Alien » Fri Nov 21, 2008 7:08 pm

I'm still looking forward for vortex. :)
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Postby morfar » Fri Nov 21, 2008 7:37 pm

Alien wrote:I'm still looking forward for vortex. :)

That thing in the middle is a vortex :P It's rotating and waving (like water).
We wanted a swirl or ripple effect but I never found a shader command for that :/ Maybe someone knows here.
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Postby Alien » Fri Nov 21, 2008 9:08 pm

Would waveform functions be applicable?
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Postby ai » Sat Nov 22, 2008 10:52 am

Alien wrote:Would waveform functions be applicable?

What do you mean? Sound?
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Postby Alien » Sat Nov 22, 2008 11:33 am

Shaders not only modify the visible aspect of textures on a geometry brush, curve, patch or mesh model, but they can also have an effect on both the content, "shape," and apparent movement of those things. A surface effect does nothing to modify the shape or content of the brush. Surface effects include glows, transparencies and rgb (red, green, blue) value changes. Content shaders affect the way the brush operates in the game world. Examples include water, fog, nonsolid, and structural. Deformation effects change the actual shape of the affected brush or curve, and may make it appear to move.


http://www.heppler.com/shader/shader/section2.htm#2 look at 2.4.8
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Postby morfar » Sat Nov 22, 2008 11:38 am

That is exaclty what the portal use. It's using "Sin" waves which I thought looked best of all the waves I tried. I kinda like the smoothness of the waves.

But I'll see if I can tweak the waves to make a ripple effect, if possible.
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Postby Alien » Sat Nov 22, 2008 12:33 pm

+10 for morfar
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