by ai » Mon Nov 24, 2008 12:47 am
I actually tried flat portals, but I didn't go with that for several reasons, the two main was that I think it would be a bit easier to spot the portals if it weren't flat. IMO they should be easy to see, and the second reason was that I didn't want to go too far away from the previous model. That old model is even fatter than this one.
Well a third reason, is actually the most troublesome, was that if it is too flat and too close to the wall/floor/ceiling, you would see z-fighting abnormalities.
Z-fighting is when you can see for instance two objects inside each other, like two brushes you'll see this weird flickering. The portals had that problem as well but I fixed it by adjusting it a bit. The further away you were from the portals the more you could see this problem.