I have gone back to work on the animation for the flag models, however, it turns out to be a LOT more difficult than I first anticipated.
There's also a chance that some code for the flags needs changing, suck as not only changing the file extension from 'flag_blue.md3' to 'flag_blue.zym' but also adding code so that the animations for the .zym will work. Currently I have no idea how to do that, I've taken a look at ctf.qc and cl_player.qc but I am not good at thinking in coding terms.
I'm releasing the raw .smd file along with, what I hope to be a correct animation, of the Nexuiz emblem (chikara character). Maybe someone more experienced with dealing with animation will help me with this.
The files can be found here:
http://ai.planetnexuiz.de/Models/Flags/raw/
That link contains a static model of the flag and the emblem animation (only animation not the actual geometry).
I really need help with this I've tried for weeks and weeks without luck.
Also, if someone do decide to help out could you please also tell us what you did and how. I want to write a complete guide on this so it would be good if I could reproduce the steps so I get a firmer grasp before writing it down.
Thanks.
EDIT: I changed some stuff here. I uploaded, what I think are the animations of the outer and inner ring. Updated the static as well to hopefully include the bones. I added the textures as well as it might be good to have them.
Lastly I even included the zmodel converter, just in case.