The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby tZork » Sun Nov 30, 2008 2:41 am

The essential part is that you export the lasers and the rest as two separate files.

tags are md3 position markers. These are good for stitching two models together in code. Not necessary (you can note down the offset too, and use that), but it makes things easier.

The .skins file/s with mainly be for the top parts id say, to set flag colour. if the lasers change colour too they could use one as well. This is not totally necessary, but it will save resources as the model only needs to be put into memory once.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby ai » Sat Dec 06, 2008 8:42 pm

The flags are pretty much done as far as it concerns me now. The concept, design, textures, shaders, animations are all complete. There is one last thing that we are trying to do and that is to make the animated legs function properly. This is taken care of with code and tZork has offered to make that code. So I've done pretty much everything I can now it's up to the coders (no pressure :P).

So with the flags wrapped up I have started a new project. That is creating a new gun for Nexuiz. This is intended to replace the Nex gun, however, this isn't anything official, I'm just doing this as I want to have a new gun for myself, and I'm also basing this gun on Div0's description over here: http://forums.alientrap.local/viewtopic.php?p=50378#50378
Of course, if that kind of function won't be implemented I might change the design a bit (to fit the current functionality of the Nex i.e. take away one of those rods in my concept).
Now, keep in mind that no one has asked for a new Nex gun, I just make this one as I don't think the current official Nex gun really fits the style and it doesn't really appeal to me.

This is the design so far, I of course accept any input anyone might have :)
Image

Cheers.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby torus » Sat Dec 06, 2008 9:13 pm

It looks like a super-soaker with airport tarmac-control flares affixed to the end.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby ai » Sat Dec 06, 2008 11:53 pm

I know, it's nice :)
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby C.Brutail » Sun Dec 07, 2008 9:29 am

/me is longing for a remodelled 1.0 nexgun
Ah,and very good job on the flags! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby ai » Sun Dec 21, 2008 1:45 am

Alright folks. Tonight I'll post a flag pack. This flag pack has 3 different versions: 1 flag, 2 flags and 3 flags.
Please try them all out and give them each a fair amount of playtime. Come then back here and post which you liked the best. I post screens here as a quick overview.
Now if you have any problems getting these to work then come back and say what went wrong and I'll try to solve it.
There is a readme in the package, be sure to read that, especially if you're a newbie or not as sure as to what to do.

Cheers.

http://ai.planetnexuiz.de/Models/Flags/ ... _12_20.rar (7.8MB)

1 Flag:
Image

2 Flags:
Image

3 Flags:
Image
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby Alien » Mon Dec 22, 2008 10:37 pm

Are laser legs gonna stay or be animated?
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby ai » Tue Dec 23, 2008 6:36 am

Alien wrote:Are laser legs gonna stay or be animated?

You'd have to ask tZork that question. He did work on the lasers code so they could be animated, however, I do not know the progress on how's it going. The animations and separations are done. It's just the code that needs changing. Don't know how hard it is to code it.
So, you'd have to bring this up with him.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby morfar » Tue Dec 30, 2008 11:16 pm

2 flag cloth version is official atm. Probably forever.
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island

Postby Sepelio » Tue Dec 30, 2008 11:31 pm

I think the two flags looks best I think!
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron