The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Alien » Wed Feb 04, 2009 10:19 pm

No need to update 500 maps, but parse currently placed entities or new ammo box differently.

If really in need, then yes. Will need the script if somebody has written it already. Could do it in 2 days probably if in hurry.
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Postby [-z-] » Wed Feb 04, 2009 10:33 pm

Does the script automatically calculate the balance of the maps when determining what to replace the rockets with? Sure the ammo next to the weapon is pretty obvious but what about the ammo that's not accompanied by a weapon?

My point is, you're oversimplifying the change.
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Postby ai » Wed Feb 04, 2009 11:16 pm

I also agree that 4 weapons shouldn't use the same ammo. If you use one weapon you won't be able to use any other the others if you waste it's ammo. This is especially important for Nex, it has to have it's own ammo type. However, different ammo types won't be done anytime soon I believe.

And to esteel: Well they just have to design new a weapon that doesn't use rockets -_^
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Postby Alien » Thu Feb 05, 2009 6:45 am

Z, so keep stupid current system if you like. I offered help. If nobody needs it, then that's it.
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Postby ai » Thu Feb 05, 2009 2:16 pm

Update:
ImageImageImage
ImageImage
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Postby Fisume! » Thu Feb 05, 2009 2:21 pm

damn now I dont kow if it's a shot from the mortar or ammo x'D

anyway, looking good.
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Postby ai » Thu Feb 05, 2009 5:02 pm

Ok, this is possibly the finished version unless morfar or anyone else has any objections or last suggestions to add. I changed the shape of the box a little, rotated and moved the pieces around to give it more an arbitrary and more 'volumetric' feel, scaled the whole thing up and re-did the texture just a tad, added a Nexuiz logo as well.

ImageImageImage
ImageImageImage
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Postby [-z-] » Thu Feb 05, 2009 5:37 pm

very nice
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Postby esteel » Thu Feb 05, 2009 8:54 pm

Nice.. however i kinda dislike to have this 'seperate' grenade. Not sure from the screenshot if it could be mistake for a 'fired' grenade.. Maybe you could put it ontop of the grate and also lean the TAG rocket against the box?
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Postby ai » Thu Feb 05, 2009 9:10 pm

I've been playing with these for a while now and I don't see any problems. However, I think morfar will commit these soon so then people can try it out, then we'll see what people say.
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