The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby toneddu2000 » Wed May 06, 2009 7:32 am

Very nice model!Compliments!
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Postby Alien » Wed May 06, 2009 7:48 am

Spiral effect is probably because railgun uses projectile and projectile is spinning around because of force given by magnetic fields inside the gun. And nex is using what, light beams? Yet, spiral looks very good.
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Postby ai » Wed May 06, 2009 9:57 am

Thanks for the comments peeps! :)

TVR [Public Terminal] wrote:I'd recommend the removal of the second barrel, it doesn't line up with relativistic particle cannon concept, and two small muzzles are much less representative of the MinstaNex than a single larger one.

I kinda like the 2 barreled concept, I also believe this concept wasn't made for just one barrel and would look odd. Also over the years you've almost always seen one barrel all the time, even when there was a two beam effect it still looked like the gun had only one barrel.

The particle effect isn't a problem, two small muzzles isn't necessary. Because the barrels are so close together this effect would only fuel the muzzles and merge into one big bright light (like the shots above).

@Brutail:
Lool, looking at the old model now it is kinda disappointing. I thought it looked a bit different, at least in my head. :P This one looks like a toy for some reason.
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Postby Fisume! » Wed May 06, 2009 1:10 pm

esteel wrote:I wonder if the minsta community would like this model as replacement for the minstanex :P


The minstanex should be bigger, as big as Pamela Anderson's boops.
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Postby ai » Wed May 06, 2009 1:32 pm

Fisume! wrote:The minstanex should be bigger, as big as Pamela Anderson's boops.

Boop = http://en.wikipedia.org/wiki/BOOP ?
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Postby [-z-] » Wed May 06, 2009 4:45 pm

Considering real railguns, I think the twin barrels look nice and make sense.
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Postby C.Brutail » Wed May 06, 2009 5:43 pm

Btw Quake2 had the corkscrew spiral originally. Quake3 had the simple beam for default, but there was a cvar:

cg_oldRail

which you could set to 0 (wtf?!), so you got a similar, but not so good looking spiral as Quake2's railgun.

And I never liked thw two beams :P Imho this is the best now, the circle smoke puffs.

@ai: To be honest, I feel the same :? But it could get "modernised", so it'd kick ass again!
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Postby ai » Mon May 18, 2009 5:12 pm

Ok, I've finished the low poly version and got it unwrapped. Man, I had to re-create the low poly version as the first time I forgot to unwrap it, which made this process take longer than I had hoped.
Anyway, from this moment on it's texturing that's the deal.

ImageImageImage

PS. Once I've finished this Nex model I will continue with the player model. But once the player model is finished I think I'll take a break from Nexuiz stuff to work on my own personal things.
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Postby C.Brutail » Mon May 18, 2009 6:24 pm

Awesome, but I still don't like that it's two barreled :(
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Postby [-z-] » Mon May 18, 2009 6:48 pm

C.Brutail wrote:Awesome, but I still don't like that it's two barreled :(

rail guns ARE two barreled, or at least uses two separate lines internally. I like that it's double barreled.


Looks good ai
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