The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Sepelio » Wed Jul 08, 2009 4:15 pm

The stock is the bit that if you were firing a rifle, would go under your arm for support.

ie http://images.google.co.uk/images?clien ... 2&aq=f&oq=
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Flying Steel » Wed Jul 08, 2009 11:02 pm

I would recommend this be something other than the Nex, since it's lack of a stock and it's short barrel makes it look alot like a close quarters weapon, but nothing like the very high power sniper rifle that the Nex is.

The Crylink could use a more modern model, maybe this could be that. It'd just need to look more "alien".
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Postby ai » Thu Jul 09, 2009 3:30 pm

Sorry, but this was never planned for Crylink. As you said, a Crylink would have to have another concept. I might think of adding a stock, but that would have to come later then. I'll see.
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Postby ai » Thu Jul 09, 2009 7:19 pm

Ok, I made a quick dirty stock. It looks ugly I know but I'm not sure a stock actually fits this model (but it may just be me that's used to the look of the model without a stock as I've spent so much time looking at it). The stock is too polygonal, you can see the edges clearly. Just wondered if there are any comments and what you guys think.
Of course I didn't spend any time creating a texture, just a plain color. In any case, if there is going to be a stock I'd like to have some input on what it should look like. If I should go with the one above just a bit more refined or a completely new, and please make it quick if possible, I want to have the model finished by Monday. I'm crazy busy with stuff and I wanna finish this model as fast as possible just to get some load off of me.

Cheers.

ImageImage
ImageImage
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Postby Morphed » Thu Jul 09, 2009 9:14 pm

texture is ugly, it looks like you took 5 different texture and paste them at random parts
im not sure if weapon need alot of texture detail, mesh have enough detail, just add some wear to it, some glowing lights, maybe bolts
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Postby ai » Fri Jul 10, 2009 5:21 am

*sigh* ... I'll redo the texture... keep it more simple
However, I'm gonna keep most part of what's going on with the scope. I like it.
I value the opinion of a fellow 3D/2D artist high.

(I'm ready to redo it cause even I am not quite happy how it turned out. I suppose I need to put more effort in it. I was being a bit lazy, as Morphed has noticed. :P)
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Postby cortez » Fri Jul 10, 2009 11:13 am

for this looks like a weapon from World of Padman
Aneurysm 4 the win !!!!! :D
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Postby toneddu2000 » Mon Jul 13, 2009 11:45 am

Yeah , I know, making realistic steel texture is very hard. I'm trying myself to realize a quite decent texture for the buggy I'm creating but the hard part is to define a common "ironish"( pardon for this word :) ) pattern to make it old, used and scratched. The best way in my opininion (don't blame for this idea please) is to split the "design team" in two groups: modellers and texture artists. I would be very glad to finish modeling my object and send it to an another guy who could texture it and finish it! If this was possible, I think we could speed up a large productivity of weapons, vehicles and even players!
What do you think?
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Postby ai » Mon Jul 13, 2009 2:35 pm

I totally agree and have thought about that as well toneddu2000.
I have been actually thinking of just releasing the Nex model and let someone else texture it. The only reason as to why I haven't done so is that I want to learn to become a good texture artist as well. However sometimes I just feel 'Aah fer it! I don't wanna do this. Let someone else texture this shit.' :P
I'm stubborn however and I want to learn so I always stick with that. But I totally agree that it would be a lot better if modelers could just send of their stuff to texture artists and be done with it. The only good texture artist I know of is Morphed and I don't think piling up his workload is such a good idea. ;)

But if there's interest then it would be awesome.
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Postby toneddu2000 » Mon Jul 13, 2009 5:14 pm

I'm glad that you agree with me, ai! I'm not so good with texture creation but one time ago I saw a book over amazon that maybe can be interesting for you. I've never read but I saw the comments and it seems quite good


I hope it could be useful!

http://www.amazon.com/Digital-Texturing-Painting-digital-Demers/dp/0735709181/ref=sr_1_5?ie=UTF8&s=books&qid=1247505719&sr=1-5
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