



Ai, you can see that in UT flag was attached to the player similarly to yours model. As well, you can see that the stick changes direction & height depending on the players position. Yet, the flag gets inside the wall again. Probably it was solved by using thick walls (again).
Maybe it would be possible to check if flag pokes into some solid object and change it's placement when that happens (eg. like moving the flag from back to front of the player - eg. placing flag in his left hand, and bringing back to the back when players get's away from the wall\bunker). Or maybe using a backpack for flag carrying?