The ai Frontier - My ups and downs

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Alien » Sat Sep 27, 2008 8:28 pm

UT:

ImageImageImageImage

Ai, you can see that in UT flag was attached to the player similarly to yours model. As well, you can see that the stick changes direction & height depending on the players position. Yet, the flag gets inside the wall again. Probably it was solved by using thick walls (again).

Maybe it would be possible to check if flag pokes into some solid object and change it's placement when that happens (eg. like moving the flag from back to front of the player - eg. placing flag in his left hand, and bringing back to the back when players get's away from the wall\bunker). Or maybe using a backpack for flag carrying?
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Postby ai » Sat Sep 27, 2008 8:41 pm

That would need some coding right? Would it be hard to do and are people willing to do that?
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Postby Alien » Sat Sep 27, 2008 8:49 pm

Maybe there much better options then those I said (these are just my guesses what can be done). You need to ask REAL coder (probably div0).

EDIT:

Div0 probably has developed more sophisticated functions, but in standard quakec
there is a function traceline() which could check if traceline (vector from source to destination) met an obstacle and how far away that obstacle is. And there is player origin and angles fields which shows where the player is positioned and looks at (at which angle and yaw). Knowing flag dimensions, each cycle check could be done if flag pokes any object, and if that's true, location could be changed.

I'm not sure how hard that would be to do and if it is practically possible.
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Postby divVerent » Sat Sep 27, 2008 9:31 pm

Can be done once player entities are CSQC networked. In the meantime, don't let flag-visible-through-wall annoy you. It happens already with the current flag. Just don't make the model take more space than the current one.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sat Sep 27, 2008 10:10 pm

Ai's flag looks very differently (and better) from the current one. I doubt it is possible to keep his flag in previous flag space cause this one has thickness (like UT one).
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Postby ai » Sat Sep 27, 2008 11:22 pm

Yeah, if I would stick to the current flags dimensions it would look really weird. If I scale it down to at least the same height it would not be as visible and hard to detect the flag carrier.
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Postby [-z-] » Sat Oct 04, 2008 2:21 am

Just letting you know, I love the flag model. I've featured it with Tenshihan's sounds in 2 of my latest youtube videos.

They just need some smoke and laser effects.
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Postby ai » Sat Oct 04, 2008 10:24 am

Cool.

I've been rather busy lately so I haven't been able to find much time for the flags. I have to redo my portfolio site completely as some other work. But once it calms down I'm gonna try doing some glows, and possibly normalmaps if people want.
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Postby ai » Thu Oct 09, 2008 4:37 am

Ok, my portfolio site is almost done. I figure another day or so work on it and it would be totally finished.
However, I've also entered a 'Digital Artist Competition' over at 3D Buzz. I will need to focus on that as well. The contest ends at the end of the month. But I hope that once I've done some on that I will have time over for the flags.
I just got stuff piled up like crazy the last few weeks now.

If anyone is interested, I have showcased the current projects and future planned projects for Nexuiz over at the site.
Link: http://www.kurotorobert.com/?sid=9&p=nexuiz_main
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Postby divVerent » Thu Oct 09, 2008 8:06 am

Ignore the sticking through problem as long as the flag sticks through less than the Nex does. This might get fixed at a future point in time, but don't count on it as it requires lots of coding and we don't have enough coders for that kind of stuff now.

Also, note that the sticking through is only visible if the flag carrier is known to the client, that is, if vis and trace culling does not remove him. So it will not be visible on closed maps, only on some open maps that suck anyway (like greatwall).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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