tZork wrote:try increasing q3map_lightmapSampleOffset to 10 and so on. the higher the value the less splotching. but it also flattens the lighting out more. as a last resort there's q3map_splotchFix but it not recommended unless nothing else works.
Hmm.. I've tried various values of q3map_lightmapSampleOffset now, and it seems that while higher values reduces blocky, unwanted shadows, it introduces unwanted lighting. Bad either way. I've set q3map_lightmapSampleOffset to 1 now. Doesn't do much, of course.
q3map_splotchFix, as far as I could tell, did not make any difference at all. Maybe I didn't do it right.
Well, the map is going up real soon. It has some ugly shading artifacts, but it's playable anyway.