External lightmaps

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Postby esteel » Sat Sep 20, 2008 1:25 pm

I would suppose basicly each map in Nexuiz would gain from those bigger light maps without costs (well when the next release is out and you have an engine that supports this change)
Does anyone have time to take radiant and recompile each map with big external light maps (and maybe test it in a development engine)??
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Postby divVerent » Sat Sep 27, 2008 10:05 am

Stormkeep:

before:
Image

after:
Image
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Chubby » Sat Sep 27, 2008 10:46 am

That's awsome div
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Postby HarryButt » Sat Sep 27, 2008 11:32 am

Just a noob question. Do these lightmaps have an effect on player models? Like when you're walking through shadow your character gets shadowed and stuff?
As long as overbright skins are disabled of course.
I'M BATMAN!
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Postby divVerent » Sat Sep 27, 2008 12:05 pm

Sure, indirectly, but that is not more sharp now. The light grid stayed at the same resolution, as it would otherwise take up MUCH more space.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sven » Wed Nov 12, 2008 8:14 pm

o...m...g... thats AWESOMEO.O
im...im......Great Work divVerent
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lightmapping tech

Postby fabz0r » Wed Jan 21, 2009 3:23 pm

i like these screenshots a lot - massive improvement, keep up the good work :)
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