Hello ppl, i have exactly the same problem with standart textures.
When i put a texture on a brush, for sure it looks ugly, so i have to "fit" it ... (surface inspector [fix button]) and its wonderful, the texture is at the right place (in this case on the jumppad, but it doesnt work on all brushes), but when i compile the map, and go in game (/devmap ...) the textures arent "fit" it seems like they are on without i have done anything on them.
Radiantscreen:
http://img324.imageshack.us/my.php?image=rad2dp.gif
Ingamescreen:
http://img116.imageshack.us/my.php?imag … 0001yb.jpg
i have tryed:
Unlocked left menuebar in Surface Inspektor
"fit" the textures with "Shift + S" instead of "S"
Saving .map under another name, compiling new
Compiling with 10 different compiling parameters
edit: i also tryed turning the setting "Texturing compatible with q3map2" off and nothing happens

+ light radiuses on Classic style.
i dont know what too do, btw iam using GTK radiant 1.4.0
pls help me, thx in advance
./Base