Ugly lightmaps

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Ugly lightmaps

Postby Escorter » Thu May 25, 2006 8:44 pm

Hi!

I made a basic test map with GTKRadiant. I compiled the map in "Ultra sharp shadows + phong shading" mode. I loaded my map in the game, but something is wrong: the edges of the lightmaps are ugly.

A screenshots:

Image

A close-up:

Image

What did I do wrong?
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Postby Strahlemann » Fri May 26, 2006 2:01 pm

Hm. Doesn't look that bad to me.
You could try to add _lightmapscale 0.25 or _lightmapscale 0.125 to your wolrdspawn-entity, but i doubt that it gets better this way.

For more info or help regarding q3map2 and compile-switches check out this forum: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=8
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Postby Escorter » Fri May 26, 2006 6:31 pm

The edge of the lightmap is purple, but I don't know why.

I never seen that when I made maps for Quake 3 with the same GTKRadiang and Q3MAP2. :roll:
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Postby tZork » Sun May 28, 2006 4:44 am

looks like you have high in-game gamma.
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