I have tried this script and it seems to work. But the zymscript that is created doesn't have all the information. It's not a big problem really, you just take the 'config-zym' from a player model and change that with the new information you got from the zymscript, mainly just this information:
mesh static.smd
scene anim_DefaultAction.smd fps 25.000000
The other things:
# perhaps: origin X Y Z
# perhaps: rotate A
# perhaps: scale S
Is not to be copied over of course. Can this be affected from Blender or will these always be the case? I once tried to take away these I believe or change them to something and my model turned out TIIIINY little dot ingame. It was fun, I sent morfar the model and we played each other on Aggressor, shooting invisible players, fun
