Proof that this is a q3map2 problem:
Surface normals of the model.
Surface normals as seen by q3map2.
These normals mismatching (because q3map2 downsamples them into a bitmap, instead of using their exact values), and deluxemaps being in MODELSPACE, causes these problems.
But as Id Software don't care for q3map2 bugs, and I gave up debugging this (any attempt to fix the normals q3map2 uses leads to black spots on the lightmaps/deluxemaps, for no imaginable reason), this will NEVER GET FIXED.
Thank you, for never helping out.
I can't do everything alone.
And when it goes on like this, I will leave and the project will die. Because you guys never help.
We need people to help with the project (in NetRadiant too, as you see here), but as this is never going to happen... it'll be the end. I wonder if there will ever be a next version, given the current state of the project.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.