The interesting thing is that they also appear at places where there is no triangle or texture border.




The map has been compiled with the patched q3map2 (NetRadiant).
They appear on textures that are not connected with shaders, esp. not "cull none".
It also happens with the standard config.cfg
Maps with patches (like bluesky) are not affected.
Does anyone know how to fix this (or what causes it)?