Ima update frankish tower and make a tower vs tower CTF vers

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Ima update frankish tower and make a tower vs tower CTF vers

Postby take_this_cup_of_poison » Sun Oct 12, 2008 2:58 pm

Ima update frankish tower and make a tower vs tower CTF version aswell... but my trees suck and take away from the map. I need to make good trees, but don't really like using a modeler because of the way things are textured in modlers (_everything_ is one crappy texture, rather than using the per-surface-texturing that gtkradiant allows)... so I guess I'll be making another bsp tree :/.

I guess a bsp birch tree or something, I dunno. Are there tuts on how to make a good tree (modler or not, I just need to see how they are constructed).

When I made my crossbow in blender I had to texture it by unrapping it ect, uv wrap or something. It was complicated and allowed only lo res really (unless you want a 2048^2 texture :P) It didn't make good use of the texture's space either an was hard to figure out what corrisponded to what area of the model. It's really a bad system. Thus I like gtkrad better.

Modeles are good because they have LOD, but are much more difficult to texture and take a hell of a long time. GTK radiant is so much more friendly with texturing. If only a "model" texture and the model could be exported by gtkradiant then one could model in gtk, keep the texture info, and make LODs.
That's not possible though :P.

They way modling programs texture is horrible.
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Postby take_this_cup_of_poison » Sun Oct 12, 2008 3:04 pm

Also when I make this version... should the players spawn inside or outside the towers... I'm thinking outside orelse it might become impossible to cap.
(Note: the normal frankishtower map will keep it's ctf capability too :))
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