I need a texture that can be made to cap non-solid .ase models. The texture has to be solid in all ways, yet is not rendered (IOW is invisible in the game) and leaves no shadow. I tried the "full clip" texture, but that seems to work like a player clip — which isn't good enough. I've also tried making my own texture, but haven't had any success. The shader looks like this:
- Code: Select all
textures/wodenspit/invisiblesolid
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
}
The result is solid and all that, but it isn't invisible; it's just another texture. Also, it's not transparent in GTKRadiant. What am I not doing right?