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Clueless Newbie wrote:divVerent wrote:It is likely to work on OS X once someone tries to actually compile it.
Now if we had some OS X using developer in our team, it'd be an easy fix...
While I am hardly a developer (haven't written a line of code for over a year now), I do have a compiler. Is that all you need? Somebody to ram your code through a compiler? Would Xcode do the trick?
divVerent wrote:
Xcode is the first thing you need.
But you may have to change the Makefile for OS X too. As I have no idea what options are needed on OS X, I cannot assist with that.
Other things you need: an X11 server. IIRC one is on your OS X install DVD.
divVerent wrote:Yes, I mean that one.
And you wouldn't actually USE Xcode for the Makefile, but you'd edit the Makefile and run "make" from Terminal.app to start compiling. It will likely need changes for OS X, because already its OS detection does not detect OS X. You will probably have to add some special compile flags too, but I have no idea which flags.
Also, libraries you need are:
libgtkglext and all its dependencies (especially: gtk, glib, pango)
libpng
divVerent wrote:Well, Mac support is not done yet for NetRadiant, but it should be simple for someone who has a clue about Mac development and a Mac. And THEN it can be simple for you too, as I'd add the needed parts to the Makefile.
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