My .ase landscapes have "holes"

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Postby [-z-] » Sun Oct 19, 2008 12:04 am

stupid ase holes
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Postby Rad Ished » Sun Oct 19, 2008 8:37 am

....or get somebody else to compile for you?
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Postby divVerent » Sun Oct 19, 2008 6:25 pm

Clueless Newbie wrote:
divVerent wrote:It is likely to work on OS X once someone tries to actually compile it.

Now if we had some OS X using developer in our team, it'd be an easy fix...

While I am hardly a developer (haven't written a line of code for over a year now), I do have a compiler. Is that all you need? Somebody to ram your code through a compiler? Would Xcode do the trick?


Xcode is the first thing you need.

But you may have to change the Makefile for OS X too. As I have no idea what options are needed on OS X, I cannot assist with that.

Other things you need: an X11 server. IIRC one is on your OS X install DVD.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Clueless Newbie » Mon Oct 20, 2008 10:05 pm

divVerent wrote:
Xcode is the first thing you need.

Check.
But you may have to change the Makefile for OS X too. As I have no idea what options are needed on OS X, I cannot assist with that.

Hrm.. Haven't touched a makefile in over a decade. Never even looked at the one XCode uses.. ;/
Other things you need: an X11 server. IIRC one is on your OS X install DVD.

X11 server? I have X11 installed — need it to run GTKRadiant. Is that what you mean? (and yes, I think it came on the system DVD)

Why do I need X11 to compile code?
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Postby divVerent » Tue Oct 21, 2008 6:47 am

Yes, I mean that one.

And you wouldn't actually USE Xcode for the Makefile, but you'd edit the Makefile and run "make" from Terminal.app to start compiling. It will likely need changes for OS X, because already its OS detection does not detect OS X. You will probably have to add some special compile flags too, but I have no idea which flags.

Also, libraries you need are:

libgtkglext and all its dependencies (especially: gtk, glib, pango)
libpng
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Clueless Newbie » Tue Oct 21, 2008 8:39 am

divVerent wrote:Yes, I mean that one.

And you wouldn't actually USE Xcode for the Makefile, but you'd edit the Makefile and run "make" from Terminal.app to start compiling. It will likely need changes for OS X, because already its OS detection does not detect OS X. You will probably have to add some special compile flags too, but I have no idea which flags.

Also, libraries you need are:

libgtkglext and all its dependencies (especially: gtk, glib, pango)
libpng

Urk. Ok. I was kinda hoping all I'd have to do was run the compiler. I might look at this later.
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Postby divVerent » Tue Oct 21, 2008 10:19 am

Well, Mac support is not done yet for NetRadiant, but it should be simple for someone who has a clue about Mac development and a Mac. And THEN it can be simple for you too, as I'd add the needed parts to the Makefile.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Clueless Newbie » Tue Oct 21, 2008 9:59 pm

divVerent wrote:Well, Mac support is not done yet for NetRadiant, but it should be simple for someone who has a clue about Mac development and a Mac. And THEN it can be simple for you too, as I'd add the needed parts to the Makefile.

Let me know. If all you need is somebody to ram the code through an OS X compiler, and I don't have to restructure XCode to get it working, then I might be willing to give it a shot.
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