I'm making a level that has .ase models for landscapes. The models are based on meshes, compiled with -subdivisions 32, and have spawnflags 6.
I've discovered that in some places, the models are not solid, and the players will at best "stumble", and worst fall through the ground and to their death. It's as if some of the triangles in the .ases forgot to be solid.
I can kludge this by putting other models on the holes, thus blocking them, but I'll never know whether I've managed to "plug" all the holes. Is there some other way of making sure that the .ases are solid?