Egyptian texture pack in Nexuiz

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Egyptian texture pack in Nexuiz

Postby SavageX » Fri Oct 17, 2008 12:27 pm

Hello,

greetings from a conference in greece. I just got permission from Simon O'Callaghan to distribute the textures from http://www.simonoc.com/pages/materials/ ... /index.htm under the terms of the GPL with future versions of Nexuiz, provided classical attribution is given and that the game documentation includes a link to http://www.simonoc.com/pages/materials.htm so artists can find his stuff.

Thanks alot Simon!

This is good news, as some Nexuiz community maps use these textures, albeit as of yet licensed under a GPL-incompatible Creative Commons license.

Does anybody feel like creating bumpmaps/normalmaps and glossmaps for that set of textures?
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Postby take_this_cup_of_poison » Fri Oct 17, 2008 12:31 pm

Awsome!
I have made shitty bumpmaps for bricks in the past. I can't do normals though. My version of bump mapping includes making a greyscale image, lightening it, then making the grooves in the brick parts black. ... That might not be how it's sposed to go (got a tutorial? and a pk3 with the textures packed up in the way they will be in nexuiz (I hope all of them will be included, then we can make a wide range of egypt levels)).

Maybe have a wiki or anon ftp where we all can see what bump etc maps are done and upload the ones we have done?
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Postby Ronan » Fri Oct 17, 2008 5:15 pm

Excellent news, the Egyptian texture pack is very impressive, thank you very much Simon. :D
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Postby Strahlemann » Fri Oct 17, 2008 5:53 pm

Great news! This is one of the best texture sets out there imo.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Taiyo.uk » Fri Oct 17, 2008 11:27 pm

* Taiyo.uk gives SimonOC a geet beeg hug
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Postby tZork » Sat Oct 18, 2008 12:06 am

/me happy. /me very happy :D
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby C.Brutail » Thu Oct 23, 2008 2:14 pm

OMG OMG OMG, How come I've missed this thread?
This means that Facing Worlds is _almost_ GPL-ed now!
YAY!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby divVerent » Thu Oct 23, 2008 2:42 pm

Yes, and you already made some of the missing bumpmaps, IIRC, and included them with FW.

Can you bumpmap the others the same way, so we can complete the pack?

Thanks
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Thu Oct 23, 2008 2:44 pm

ask tZork, it was him who has made the bumps :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: Egyptian texture pack in Nexuiz

Postby Baker » Thu Nov 19, 2009 1:04 pm

I noticed these textures in the latest Nexuiz.

Are these textures *REALLY* GPL?

This sounds like a sticky-fingers GPL where it is GPL for Nexuiz and not actually GPL. And I don't see a release by the author stating that they can be used under the GPL, just a "text file saying person X said person Y said they could be used under the GPL."

If these textures found their way in another GPL game, for instance, would the author be upset? If Nexuiz or some other GPL used the textures and some company commercially made money using the textures, would the author be upset?

I am pointing this out because the author clearly has a "no commercial" and "by attribution" Creative Commons license for the textures on his site and without something stating from the author that they are, in fact, available for license under the GPL -- which doesn't mean just Nexuiz -- one might assume that the author of the texture didn't fully understand the GPL.

And there is nothing directly from the author stating that he has made these available under the GPL.

Not trying to nitpick, just advocating clarity and "due diligence".
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