The .ase model:

The brush: (no, it's not touching the ground)

It's pretty obvious which has phong and which does not. Is there a way to convince the light renderer that the models are supposed to have phong shading?
Oh, and here's a screenie of the map I'm working on:

The only really big "to do" left now is the skybox. And fixing all the bugs I'm bound to find real soon..
