The .ase model:
The brush: (no, it's not touching the ground)
It's pretty obvious which has phong and which does not. Is there a way to convince the light renderer that the models are supposed to have phong shading?
Oh, and here's a screenie of the map I'm working on:
The only really big "to do" left now is the skybox. And fixing all the bugs I'm bound to find real soon..

