SavageX wrote:torus wrote:SavageX: Are you saying that if smoothing is enabled in the modeling app, it will appear in-game? Or that we need to bake the shading into the texture with the modeling app?
The former, I guess. The modeling app has to write smooth normals, q3map2 apparently will only smooth normals for brush geometry.
I've figured it out. To use Phong with models, you need to run both BSP and LIGHT on them. VIS doesn't work. Not sure what tags you need to turn on in the LIGHT phase though. I used -deluxe, -fast and -shading, but it might not be necessary to use any at all. Dunno yet.