New playermodel "karotep"

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

New playermodel "karotep"

Postby Taiyo.uk » Tue Oct 28, 2008 5:37 pm

== Edit: ==

I've finished the texturing and got the model rigged, but it needs to be animated, or modified to use the current animation set. I'm releasing it now as I doubt I'll have much time to work on it for a while.
Source tarball (.blend and .xcf files): karotep-0.1-src.tar.bz2

Render:
Image

== End of edit. ==

I've been working on a custom Nexuiz playermodel for a while now, it's my first stab at a humanoid model, and well... basically is it any good? What do YOU, the community think of my nubmodeling?

pics and stoof here: http://www.haosredro.com/nex/model-karotep/index.html


...and yes, I do think that chainsaws are teh melee weapons of champions.
Last edited by Taiyo.uk on Mon Dec 08, 2008 1:28 am, edited 1 time in total.
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Postby C.Brutail » Tue Oct 28, 2008 6:30 pm

Kewl :)

Keep it up coming!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby Shoe » Tue Oct 28, 2008 6:37 pm

Looks pretty good so far! I like the concept art :) Keep up the good work!
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby tZork » Tue Oct 28, 2008 9:09 pm

nubmodeling? :shock: sure don't look very nooby to me :) i really like the concept too, looking forward to seeing how it progresses.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby ai » Tue Oct 28, 2008 9:28 pm

You generally want to only have quads. Try to stay clear from triangles where ever possible. Places that wouldn't be animated much can technically have triangles but it's good practice to use quads all the time.
I also see that the face have a 5 sided polygon, not this is a bad thing as such things can be deformed in ways that you might not intend it for. Thankfully that place is easy to fix, just merging that one vertex with the one on the same line. But you would also want to clean up those triangles as well.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby Taiyo.uk » Sun Nov 02, 2008 1:51 pm

I've made a skeleton and done some basic rigging. Still needs loads of weight-tweaking to make the mesh deform properly, haven't ran into any triangle-related b0rkage yet though (or at least, I don't *think* I have :) ) Still need to add the nex-specific bits to the skeleton - the "gun bone" and what not.

Screenshot
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Postby Sepelio » Sun Nov 02, 2008 4:16 pm

It looks good! Keep it up, the concept is great.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby Oblivion » Mon Nov 03, 2008 1:57 pm

Looks like a pretty good concept to model translation to me :)

May we see a screenshot of the unwrap (the islands I mean)?
Oblivion
Alien trapper
 
Posts: 253
Joined: Thu Oct 18, 2007 10:42 pm
Location: Philippines

Postby Taiyo.uk » Mon Nov 03, 2008 6:13 pm

Sure: http://www.haosredro.com/nex/model-karotep/shot8.png

Not the most optimised unwrap in the world :(

Edit: Early skin WIP
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

ZOMG DIS NOOB DUBBEL POSTED!!!1

Postby Taiyo.uk » Sun Nov 16, 2008 3:02 pm

*bump*

About half-way with the skin now:
Image
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron