New playermodel "karotep"

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby FruitieX » Sun Nov 16, 2008 4:43 pm

:shock:

Hell yes! Nice work
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Postby kozak6 » Mon Nov 17, 2008 2:37 am

Yeah, looks great so far.
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Postby Taiyo.uk » Mon Dec 08, 2008 1:29 am

bump: source release available, see first post.
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Postby torus » Mon Dec 08, 2008 3:05 am

Wow, nice work taiyo

Really, I would say it looks very good. I wonder if you could smooth out those pectoral polygons, they are a bit angular (just on the UV map), and maybe give it some kind of tint, rather than all gray.
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Postby C.Brutail » Mon Dec 08, 2008 10:06 am

:D

Please, someone rig it! :!:
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WE ARE NEXUIZ.
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Postby Fisume! » Mon Dec 08, 2008 3:09 pm

Yay, that's awesome! Great job! :)
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Postby Taiyo.uk » Mon Dec 08, 2008 10:48 pm

torus wrote:Wow, nice work taiyo

Really, I would say it looks very good. I wonder if you could smooth out those pectoral polygons, they are a bit angular (just on the UV map), and maybe give it some kind of tint, rather than all gray.


The visible polys are due to the material settings in Blender - they don't show at all in-game (through GL rendering). Some of the grey scales are on a separate layer in the GIMP file, so tinting these will be easy. I need to rework this so that all the scales on their own layer. I'm hoping to get the shirt/pants skins done soon too.

The model is already rigged, though the bones will need renaming to use the stock animation set.
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Postby torus » Mon Dec 08, 2008 11:45 pm

I urge you NOT to just color the whole damn thing the teamcolor, like the Carni is- that always looks really bad. If you can do it tastefully, that would be much better.

Also, I believe you can just hit 'smooth' in blender, and the render will be smoothshaded :)
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Postby Taiyo.uk » Tue Dec 09, 2008 12:50 am

torus wrote:I urge you NOT to just color the whole damn thing the teamcolor

No, no, by "tint" I meant to have the scales/skin different colours from the grey/brown scheme (is that what you meant?). I think I'll make patterns from the scales for shirt/pants colour (as in colouring different sets of scales to make the patterns).
The auto smoothing with an angle of 60° does make it look somewhat more like it does in-game. :)
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