Working on new weapon: camping-rifle

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Working on new weapon: camping-rifle

Postby take_this_cup_of_poison » Sat Nov 01, 2008 9:24 pm

https://cat2.optus.nu/cat2/campingrifle.blend

Open in blender and tell me wha6t you think.
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Postby ai » Sat Nov 01, 2008 9:33 pm

Would be easier to get comments if you took a picture of it and posted. Not all have Blender or care to install it. Currently only modelers or people with interest in Blender would download and look at it.
Oh, and even people with Blender might not want to download and look at it (too much effort :P)
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Postby take_this_cup_of_poison » Sat Nov 01, 2008 9:42 pm

There are screenshots of what I had done the night after last on nexuiz ninjaz.

What I am planning for this weapon is death on headshots (minstanex seems to beable to detect headshots, ill base the code on that and the machinegun's code), and other shots do 70 dmg). The ammo willl be nomal bullets.

The primary fire will be 0.00000 accurate (100%) single fire (slow reload). The secondary will be full auto, maybe 0.02 reload time and have an accuracy of 0.01 or maybe 0.02 or 0.05.

I am thinking of having the second mouse button if clicked quickly change the primary firing mode from primary to seconday and have the seconf mouse key, if held down, just zoom so this will be a convienent sniping platform but have the capability to be used full auto too.

The magazine is to hold 50 rounds and if I can manage it Ill have it pause once it deplets the mag before firing again (you'd have to depress the mouse button again).

The design is based on a tank barrel.

I'm sure you will all hate it while lauding models made completly of boxes with praise because you dislike me personally :)

There are pics on the nexuiz ninjaz picture gallary.

I may start uv mapping (texturing) the model tonight. The stock will be wood, The trigger gaurd may be brass, and the barrel will be dark grey. The small (thin) barrel will be ribbed like that of a steyr aug A-1.
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Postby ai » Sat Nov 01, 2008 10:02 pm

Care to post a link to the gallery? I, and I bet others as well, aren't on the Nexuiz Ninjas site. Plus, people shouldn't put extra effort in trying to find your stuff if you want them to comment on it.
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Postby [-z-] » Sat Nov 01, 2008 10:38 pm

I'm guessing this:

Image

Image

Image

Image
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Postby ai » Sat Nov 01, 2008 10:45 pm

Well if it is that one then I'd have to say: No, to that model.
Not because the author is Mike or anything. But this model is too much WW2 style and not Nexuiz style at all. Just doesn't fit IMO.
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Postby tZork » Sat Nov 01, 2008 11:27 pm

take_this_cup_of_poison wrote:There are screenshots of what I had done the night after last on nexuiz ninjaz.

What I am planning for this weapon is death on headshots (minstanex seems to beable to detect headshots, ill base the code on that and the machinegun's code), and other shots do 70 dmg). The ammo willl be nomal bullets.

It does? Cool! how does it know what part is the head of model by the impact the collision BBOX? :D minstanex does no such thing. it kills without discriminating. head, foot, man, woman or alien. Damage(...) does light up the headshot global if the impact point is at the rough estimate of the head's location. i say rough because is uses view_ofs, which is fixed for all player models while the actually visuals differ from model to model. in other words its good enough for some cool etc sounds, but not reliable as a gameplay element.

The primary fire will be 0.00000 accurate (100%) single fire (slow reload). The secondary will be full auto, maybe 0.02 reload time and have an accuracy of 0.01 or maybe 0.02 or 0.05.

So, a powerful long-range AND short-range gun? that would be like 250 dmg / sec even is each bullet just did 5 dmg :|

I am thinking of having the second mouse button if clicked quickly change the primary firing mode from primary to seconday and have the seconf mouse key, if held down, just zoom so this will be a convienent sniping platform but have the capability to be used full auto too.

The magazine is to hold 50 rounds and if I can manage it Ill have it pause once it deplets the mag before firing again (you'd have to depress the mouse button again).

The design is based on a tank barrel.

I'm sure you will all hate it while lauding models made completly of boxes with praise because you dislike me personally :)

There are pics on the nexuiz ninjaz picture gallary.

I may start uv mapping (texturing) the model tonight. The stock will be wood, The trigger gaurd may be brass, and the barrel will be dark grey. The small (thin) barrel will be ribbed like that of a steyr aug A-1.

zoom switch secondary could be nice if done right, but could also mess up easily with packet loss, so you'd better implement that with csqc. reloading sounds like it would suc ass since all other guns are devoid of it. otoh this long-short-range-headshot gun could certainly use some drawbacks to balance it out :D Model tbh looks like a draft at best. and like AI pointed out, like something that belongs in a WW2 game rather then nexuiz. i mean iron sights and wooden stock in a scifi sniper gun? :S
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby take_this_cup_of_poison » Sat Nov 01, 2008 11:51 pm

Div said that if I made a campingrifle ( a rifle for people to camp with) he'd include it.

So I'm making one. The two important asthetic features are: the muzzle break, and the side loading magazine.
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Postby take_this_cup_of_poison » Sun Nov 02, 2008 12:29 am

Unreal had a few "relic from the past" weapons, it was a scifi game. Why iron sights? VIrtually all weapons today still have them and nexuiz can't do the weapons scope thing so there's no point putting a fake scope on there, also since it would need render to texture to work well that's another problem. So, like the minstanex, scope is excluded.
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Postby take_this_cup_of_poison » Sun Nov 02, 2008 12:32 am

The model is not a draft. It's no better and no worse than the HLAC and Tag Seeker models. Why do you want me to waste polys on what bumpmaps and normalmaps can do? I guess some people want it to be round and cuddly and look like something organic.

Pick out specific areas where you would add more polys and why.

I'm texturing tonight.
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