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Taiyo.uk wrote:For a moment there I thought it said "furry playermodel"![]()
Looking good so far, like the head / thingy surrounding the head design.
ai wrote:I think the main problem with the thigh area is that the whole body is pushed back in. The torso is connected to the backer part of the thighs so it makes them stick out.
Although I like the bottom part of the torso, if it were my I would redo the waist/upper thigh area. But that's just me, I would sketch a few solution of how this robot would move. The waist area would need to be flexible in order for it to more with perfection. But I'm also that kind of guy who needs to have blueprints of every single detail in any Mechs or robots I do. I want to be as realistic but yet futuristic as possible, I need to know how my robots would move and make them do it with least struggle
That's just my input, I'm not saying you should do this but if you're going to stick with the current thing bringing the torso to the front a bit might help out with the thighs.
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