Fury Playermodel

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby ai » Sun Nov 02, 2008 7:03 pm

Yeah, this just confirms that the arms and legs doesn't match and the arms needs to be a bit bigger. The smooth at this stage doesn't look good and the lowpoly looks better. However I do see a few normal issues, even noticed it on the transparent model but didn't say anything. Of course, in an intense action and with textures this would probably not be noticed anyway.
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Postby Taiyo.uk » Sun Nov 02, 2008 8:33 pm

I think only the lower legs and feet look better in the smooth version, and I think this effect can be achieved with normal+bump mapping in game. The upper legs, mostly at the pelvis end are the only parts that appear a little out of place compared to the rest of the model (they look bold and blocky as opposed to smooth and flared).

Great stuff!
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Postby Oblivion » Sun Nov 02, 2008 10:04 pm

Indeed. It's hard to make realistic joints especially with a polycount limit. Anyway. Slimmed down the legs and made the arms a bit larger. The smooth was an experiment, haven't really set the smooth groups to make it effective. Shading errors due to the low facecount can be camouflaged later on with bumpmaps and textures. Rendering a normal map will help too.

It's female, if you guys haven't noticed it now, LOL, so I have to keep the slim figure

Anyway, some renders of the renovated model, one with a faux pose:

ImageImage

ImageImage

Still not happy with the abdomen/thigh joint and the thighs/calves. Meh.
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Postby tZork » Sun Nov 02, 2008 11:30 pm

already loving it :D I do feel the thigh part could use some change, maybe some curved armour plate, like over the torso?

Taiyo.uk wrote:For a moment there I thought it said "furry playermodel" :lol:

Looking good so far, like the head / thingy surrounding the head design.

.. so did me :P

good work keep it coming =)
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Postby torus » Sun Nov 02, 2008 11:35 pm

Lol, same- at first I thought MirceaKitsune was building a playermodel :D
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Postby kozak6 » Mon Nov 03, 2008 2:25 am

The helmet looks somwhat phallic, but other than that it's fantastic.
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Postby ai » Mon Nov 03, 2008 7:08 am

I think the main problem with the thigh area is that the whole body is pushed back in. The torso is connected to the backer part of the thighs so it makes them stick out.
Although I like the bottom part of the torso, if it were my I would redo the waist/upper thigh area. But that's just me, I would sketch a few solution of how this robot would move. The waist area would need to be flexible in order for it to more with perfection. But I'm also that kind of guy who needs to have blueprints of every single detail in any Mechs or robots I do. I want to be as realistic but yet futuristic as possible, I need to know how my robots would move and make them do it with least struggle :)

That's just my input, I'm not saying you should do this but if you're going to stick with the current thing bringing the torso to the front a bit might help out with the thighs.
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Postby Oblivion » Mon Nov 03, 2008 1:54 pm

ai wrote:I think the main problem with the thigh area is that the whole body is pushed back in. The torso is connected to the backer part of the thighs so it makes them stick out.
Although I like the bottom part of the torso, if it were my I would redo the waist/upper thigh area. But that's just me, I would sketch a few solution of how this robot would move. The waist area would need to be flexible in order for it to more with perfection. But I'm also that kind of guy who needs to have blueprints of every single detail in any Mechs or robots I do. I want to be as realistic but yet futuristic as possible, I need to know how my robots would move and make them do it with least struggle :)

That's just my input, I'm not saying you should do this but if you're going to stick with the current thing bringing the torso to the front a bit might help out with the thighs.


Heh. Gotcha. Was already thinking about that actually. The abdomen just doesnt work. I need to remake it. Major renovation up ahead. I actually have a concept (hand-drawn) which I didn't follow much heh :wink: I'll see if I can stick to it this time.
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Postby [-z-] » Mon Nov 03, 2008 3:00 pm

Daaamn, looking good. I do agree the torso does look a little funny but otherwise, daaamn. Widen out / give the torso and chest more detail and this thing is magic.
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Postby HarryButt » Mon Nov 03, 2008 6:04 pm

I wish, this thing would have metallic gibs :cry:
Is there some kind of possibility to have separate gibs for robots in the next release?
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