mapping a conveyor belt ?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

mapping a conveyor belt ?

Postby Grasshopper » Fri Nov 07, 2008 1:30 pm

Does anyone know of a way to make a conveyor belt in GTKr ? is it possible to have a continuous belt like brush to move things along and could a hook grab it and move with it ? the idea is a vertical conveyor belt able to help launch a player using hook . or is this going to be a func_plat process ?
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
Grasshopper
Alien
 
Posts: 228
Joined: Sat Feb 02, 2008 9:44 am
Location: Dead Guy In Nexuiz

Postby C.Brutail » Fri Nov 07, 2008 2:18 pm

Yes,it is possible.However,you need both Nexuiz, and the latest entities.def from Nexuiz SVN. func_train is what you need to place (func_plat only moves vertically)Also,I suggest you to use NetRadiant instead of GtkRadiant.You can find that here on the forum.
Nice idea btw,I wonder what'll come out of this. :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby Sepelio » Fri Nov 07, 2008 2:21 pm

This was something I was wondering about actually, it would be nice to see someone make it work.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby torus » Fri Nov 07, 2008 2:28 pm

It might be easier to just make a conveyor-belt that's static, then have the texture scroll across it to make it look like it's moving. You could have it move objects by a forcefield.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby C.Brutail » Fri Nov 07, 2008 2:34 pm

Nope,that'd push away the grapple's head before it hits solid.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby torus » Fri Nov 07, 2008 2:49 pm

Hmm, I missed the bit about the hook.

Yea, if you want a hookable belt, you'll have to find another way.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby divVerent » Fri Nov 07, 2008 3:20 pm

Conveyor belts that actually support the hook can not be done yet, unless by using REALLY MANY func_trains. Not sure if you really want to go that route...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby C.Brutail » Fri Nov 07, 2008 3:51 pm

Why must he build a lot func_trains? oO
He builds the track once,makes 4-5 launchers that follows the same path,and a wall that basically hides them when they return to the original position.He doesn't even need to take care of synchronisation,because all launchers follow the same path with the same speed at each checkpoint. Or do I remember wrong,that one can set individual speeds between paths?
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby divVerent » Fri Nov 07, 2008 3:57 pm

Well, if he can use a wall to hide them, 4 or 5 func_trains suffice. And yes, they can share all their path_corners, so these don't need duplicating.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Taiyo.uk » Fri Nov 07, 2008 5:58 pm

For a flat belt (half-life style), make the belt itself static and apply an appropriate scrolling shader, and have multiple playerclip func_train brushes that move over the surface of the belt to push players along.



Hmm, how much work to implement func_conveyor?
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron