by divVerent » Mon Nov 10, 2008 3:06 pm
I am not sure if this really belongs into the MAP compile options. However, anyone is free to make this item on his own.
On another note: -export -format ase writes ASEs so model editing apps can read them. However, q3map2 won't like them, as they refer the textures, not the shaders.
To make them so q3map2 likes them without extra editing, use current NetRadiant's q3map2, and -convert -format ase -shadersasbitmap. That will put in the shader names instead (which will irritate modelling apps, but be perfect for q3map2 and radiant).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.