New shotgun model

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Postby [-z-] » Mon Dec 08, 2008 11:02 pm

Nice to hear :)
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Postby Lamoot » Sun Dec 14, 2008 12:31 pm

Ok, here's a render of the newest concept I have. I'm trying to find a cool shape and the design is constantly evolving as you can see. What I'm wondering is do you think this is a proper design to fit into Nexuiz? It's not exactly the standard space-grunt-marine-rough shotgun design, but more like an elegant and sophisticated BOOM in one's face :) But it's rather unique and that's also one of the things I'm aiming for.

I guess the whole front part could be a bit shorter. And don't mind the handle, that's some frankenstein test stuff made from some old shotgun handle ;)

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Postby Alien » Sun Dec 14, 2008 2:44 pm

Like it very much, except handle seems not very comfortable. :) Too much weight on one side so too much pressure on a hand to keep weapon steady (or maybe you need both hands to use it).

What I like most is one shot design.
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Postby torus » Sun Dec 14, 2008 2:55 pm

It's very good. I only think you should return that top bar (the rectangular prism on the top of the gun) to the length it was before- right now it looks a bit awkward.

You are very talented!
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Postby Lamoot » Mon Dec 15, 2008 12:49 pm

It's supposed to be held with both arms :) and I'll see what to do with the prism on the top.

Also:
What texture size should I be aiming for? a month or two ago I asked around the IRC channel and was told to use a 512². I have no problem using this size, but I'm wondering if 1024² would make it more future proof? Computers are improving, darkplaces is more and more optimized and anyone with not so good machine can always display lower texture sizes. But then again, 512² means less work for the artist. Discussion is welcome.
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Postby ai » Mon Dec 15, 2008 4:42 pm

512 doesn't necessarily mean less work for the artist. However, I say go with whatever you want between 512 and 1024. My portal model and the new flags use 1024.
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Postby torus » Mon Dec 15, 2008 9:37 pm

1024, in my opinion. 512 tends to look a bit shitty.
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Postby Lamoot » Sun Dec 21, 2008 10:57 am

I'll go with 1024² then. As always the design is evolving. I felt that for a shotgun it needs to look a bit more tough. I hope I'll be happy with the design soon enough so that I can then clean up the model and proceed with the low-poly one.

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Postby BusterDBK » Sun Dec 21, 2008 12:30 pm

This looks wonderful! Can't wait for a working model to try out ingame :) .

I think it has a lot of personality btw.
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Postby torus » Sun Dec 21, 2008 7:09 pm

Yea, the thing is gorgeous. You have some real talent.

When you finish with the high poly model, would you mind posting the project file? I think I could learn a thing or two from it :).
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